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TITLE: Blind and visually impaired visitors’ experiences in museums: Increasing accessibility through assistive technologies
AUTHORS: Vaz, R; Freitas, D; Coelho, A ;
PUBLISHED: 2020, SOURCE: International Journal of the Inclusive Museum, VOLUME: 13, ISSUE: 2
INDEXED IN: Scopus CrossRef: 21
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42
TITLE: Drill-Down Dashboard for Chairing of Online Master Programs in Engineering
AUTHORS: Anabela Costa e Silva; Leonel Morgado ; António Coelho ;
PUBLISHED: 2020, SOURCE: 2nd International Conference on Technology and Innovation in Learning, Teaching and Education, TECH-EDU 2020 in Technology and Innovation in Learning, Teaching and Education - Second International Conference, TECH-EDU 2020, Vila Real, Portugal, December 2-4, 2020, Proceedings, 3, VOLUME: 1384
INDEXED IN: Scopus DBLP CrossRef Handle
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43
TITLE: Gamifying the Museological Experience PDF
AUTHORS: António Coelho ; Maria van Zeller; Pedro Cardoso; Liliana Santos; Roberto Vaz; José Raimundo;
PUBLISHED: 2020, SOURCE: 2020 XChange Reality!, XCR 2020 in XCR, VOLUME: 2618
INDEXED IN: Scopus DBLP
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44
TITLE: Introduction to the Special Issue on Technology-Based Writing Instruction: A Collection of Effective Tools  Full Text
AUTHORS: Teresa Limpo; Andreia Nunes; Antonio Coelho ;
PUBLISHED: 2020, SOURCE: JOURNAL OF WRITING RESEARCH, VOLUME: 12, ISSUE: 1
INDEXED IN: Scopus WOS CrossRef: 7
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45
TITLE: Perspectives of Visually Impaired Visitors on Museums: Towards an Integrative and Multisensory Framework to Enhance the Museum Experience
AUTHORS: Roberto Vaz; Diamantino Freitas; António Coelho ;
PUBLISHED: 2020, SOURCE: DSAI 2020: 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, Virtual Event, Portugal, December 2-4, 2020.
INDEXED IN: DBLP CrossRef: 11
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46
TITLE: Procedural Modeling for Cultural Heritage
AUTHORS: António Coelho ; Augusto Sousa; Fernando Nunes Ferreira;
PUBLISHED: 2020, SOURCE: Visual Computing for Cultural Heritage
INDEXED IN: Scopus DBLP CrossRef: 4
IN MY: ORCID | DBLP
47
TITLE: Serious Pervasive Games
AUTHORS: António Coelho ; Rui Rodrigues ; Rui Nóbrega; Jacob, J ; Leonel Morgado ; Pedro Cardoso; van Zeller, Maria ; Liliana Santos; António Augusto de Sousa ;
PUBLISHED: 2020, SOURCE: Frontiers Comput. Sci., VOLUME: 2
INDEXED IN: DBLP CrossRef: 11 Handle
IN MY: ORCID | DBLP
48
TITLE: "This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals. Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals
AUTHORS: Cesario, V; Coelho, A ; Nisi, V;
PUBLISHED: 2019, SOURCE: 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) in CHI PLAY'19: EXTENDED ABSTRACTS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY
INDEXED IN: Scopus WOS CrossRef: 6
IN MY: ORCID
49
TITLE: A NEW GAME-BASED APPROACH FOR THE CREATIVE LEARNING OF PROGRAMMING IN THE DIGITAL MEDIA AREA
AUTHORS: Coelho, A ; Reis, L; Monteiro, J;
PUBLISHED: 2019, SOURCE: 11th International Conference on Education and New Learning Technologies (EDULEARN) in EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES
INDEXED IN: WOS CrossRef
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50
TITLE: Age and level of education impact on expectancy and perceived similarity between virtual and real touristic environments
AUTHORS: Mariana Magalhaes ; Miguel Melo ; Antonio Coelho ; Maximino Bessa ;
PUBLISHED: 2019, SOURCE: International Conference on Graphics and Interaction (ICGI) in PROCEEDINGS OF THE 2019 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI 2019)
INDEXED IN: Scopus WOS DBLP CrossRef: 2
IN MY: ORCID | DBLP
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