41
TITLE: An Interactive Application Framework for Natural Parks using Serious Location-based Games with Augmented Reality
AUTHORS: Santos, L; Silva, N; Nobrega, R ; Almeida, R. ; Coelho, A ;
PUBLISHED: 2020, SOURCE: 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) / 15th International Conference on Computer Vision Theory and Applications (VISAPP) in PROCEEDINGS OF THE 15TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL 1: GRAPP, VOLUME: 1
INDEXED IN: Scopus WOS DBLP CrossRef: 7
42
TITLE: Authoring Game-Based Learning Activities that are Manageable by Teachers
AUTHORS: Pedro Cardoso; Leonel Morgado ; Antonio Coelho ;
PUBLISHED: 2020, SOURCE: ERCIM NEWS, VOLUME: 2020, ISSUE: 120
INDEXED IN: WOS DBLP
43
TITLE: Blind and visually impaired visitors’ experiences in museums: Increasing accessibility through assistive technologies
AUTHORS: Vaz, R; Freitas, D; Coelho, A ;
PUBLISHED: 2020, SOURCE: International Journal of the Inclusive Museum, VOLUME: 13, ISSUE: 2
INDEXED IN: Scopus CrossRef: 21
44
TITLE: Drill-Down Dashboard for Chairing of Online Master Programs in Engineering
AUTHORS: Anabela Costa e Silva; Leonel Morgado ; António Coelho ;
PUBLISHED: 2020, SOURCE: 2nd International Conference on Technology and Innovation in Learning, Teaching and Education, TECH-EDU 2020 in Technology and Innovation in Learning, Teaching and Education - Second International Conference, TECH-EDU 2020, Vila Real, Portugal, December 2-4, 2020, Proceedings, 3, VOLUME: 1384
INDEXED IN: Scopus DBLP CrossRef Handle
45
TITLE: Gamifying the Museological Experience PDF
AUTHORS: António Coelho ; Maria van Zeller; Pedro Cardoso; Liliana Santos; Roberto Vaz; José Raimundo;
PUBLISHED: 2020, SOURCE: 2020 XChange Reality!, XCR 2020 in XCR, VOLUME: 2618
INDEXED IN: Scopus DBLP
46
TITLE: Introduction to the Special Issue on Technology-Based Writing Instruction: A Collection of Effective Tools  Full Text
AUTHORS: Teresa Limpo; Andreia Nunes; Antonio Coelho ;
PUBLISHED: 2020, SOURCE: JOURNAL OF WRITING RESEARCH, VOLUME: 12, ISSUE: 1
INDEXED IN: Scopus WOS CrossRef: 7
IN MY: ORCID
47
TITLE: Perspectives of Visually Impaired Visitors on Museums: Towards an Integrative and Multisensory Framework to Enhance the Museum Experience
AUTHORS: Roberto Vaz; Diamantino Freitas; António Coelho ;
PUBLISHED: 2020, SOURCE: DSAI 2020: 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, Virtual Event, Portugal, December 2-4, 2020.
INDEXED IN: DBLP CrossRef: 11
48
TITLE: Procedural Modeling for Cultural Heritage
AUTHORS: António Coelho ; Augusto Sousa; Fernando Nunes Ferreira;
PUBLISHED: 2020, SOURCE: Visual Computing for Cultural Heritage
INDEXED IN: Scopus DBLP CrossRef: 4
49
TITLE: Serious Pervasive Games
AUTHORS: António Coelho ; Rui Rodrigues ; Rui Nóbrega; Jacob, J ; Leonel Morgado ; Pedro Cardoso; van Zeller, Maria ; Liliana Santos; António Augusto de Sousa ;
PUBLISHED: 2020, SOURCE: Frontiers Comput. Sci., VOLUME: 2
INDEXED IN: DBLP CrossRef: 11 Handle
50
TITLE: "This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals. Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals
AUTHORS: Cesario, V; Coelho, A ; Nisi, V;
PUBLISHED: 2019, SOURCE: 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) in CHI PLAY'19: EXTENDED ABSTRACTS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY
INDEXED IN: Scopus WOS CrossRef: 6
Page 5 of 17. Total results: 166.