11
TITLE: Impactos do ensino remoto no ensino superior privado em Portugal: competências socioemocionais e digitais  Full Text
AUTHORS: Filipe Luz ; Fonseca, M.; Dulce Franco;
PUBLISHED: 2022, SOURCE: Revista Lusófona de Educação, ISSUE: 54
INDEXED IN: CrossRef: 1
12
TITLE: Improving the CS Curriculum of a Top-Down Videogames BA
AUTHORS: Fachada, N; De Andrade, D; Serra, P; Codices, N; Luz, F ; Lopes, P; Fonseca, M.; Neves, P;
PUBLISHED: 2022, SOURCE: 11th Computer Science Education Research Conference, CSERC 2022 in ACM International Conference Proceeding Series
INDEXED IN: Scopus CrossRef: 3
13
TITLE: COVID-19 AND REMOTE TEACHING: CHALLENGES FOR POST-PANDEMIC TEACHING?
AUTHORS: Dulce Franco; Fonseca, M. ; Filipe Luz ;
PUBLISHED: 2021, SOURCE: EDULEARN Proceedings - EDULEARN21 Proceedings
INDEXED IN: CrossRef
14
TITLE: GBL for Psychological Intervention Related Skills: What Challenges? What Paths?
AUTHORS: Sousa, C; Fonseca, M. ; Mansuklal, S; Carvalho, J; Silva, D; Neves, P; Luz, F ; Salvador, A; Costa, L; Oliveira, J ; Gamito, P ;
PUBLISHED: 2021, SOURCE: 15th European Conference on Game Based Learning (ECGBL) in PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON GAME BASED LEARNING (ECGBL 2021), VOLUME: 2021-September
INDEXED IN: Scopus WOS CrossRef: 1
15
TITLE: Soundspace VR: spatial navigation using sound in virtual reality  Full Text
AUTHORS: Fialho, L; Oliveira, J ; Filipe, A; Luz, F ;
PUBLISHED: 2021, SOURCE: VIRTUAL REALITY, VOLUME: 27, ISSUE: 1
INDEXED IN: Scopus WOS CrossRef
16
TITLE: Adaptive Non-Immersive VR Environment for Eliciting Fear of Cockroaches: A Physiology-Driven Approach Combined with 3D-TV Exposure  Full Text
AUTHORS: Pedro J. Rosa ; Luz, F ; Junior, R; Oliveira, J ; Morais, D; Gamito, P ;
PUBLISHED: 2020, SOURCE: INTERNATIONAL JOURNAL OF PSYCHOLOGICAL RESEARCH, VOLUME: 13, ISSUE: 2
INDEXED IN: Scopus WOS CrossRef
17
TITLE: Developing a participatory game creation e-course in the field of Intellectual Disability
AUTHORS: Sousa, C; Luz, F ;
PUBLISHED: 2020, SOURCE: IEEE Conference on Games (IEEE CoG) in 2020 IEEE CONFERENCE ON GAMES (IEEE COG 2020)
INDEXED IN: WOS
18
TITLE: Developing a participatory game creation e-course in the field of Intellectual Disability
AUTHORS: Sousa, C; Luz, F ;
PUBLISHED: 2020, SOURCE: 2020 IEEE Conference on Games, CoG 2020 in IEEE Conference on Computatonal Intelligence and Games, CIG, VOLUME: 2020-August
INDEXED IN: Scopus CrossRef
19
TITLE: IJFMA Vol. 5 No. 1 Editorial: Videogames and Culture: Design, Performance, Art and Education
AUTHORS: Filipe Luz ; Conceição Costa;
PUBLISHED: 2020, SOURCE: International Journal of Film and Media Arts, VOLUME: 5, ISSUE: 1
INDEXED IN: CrossRef
20
TITLE: INFLUENZA: A Board Game Design Experiment on Vaccination
AUTHORS: Neves, PP; Luz, F ; Vital, E; Oliveira, J ;
PUBLISHED: 2020, SOURCE: SIMULATION & GAMING
INDEXED IN: Scopus WOS CrossRef
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