António José Pereira da Silva Marques
AuthID: R-000-QN8
31
TITLE: Virtual Reality in the Treatment of Acrophobia
AUTHORS: Maravalhas, V; Marques, A; de Sousa, S; Monteiro, P; de Almeida, RS;
PUBLISHED: 2021, SOURCE: World Conference on Information Systems and Technologies, WorldCIST 2021 in Advances in Intelligent Systems and Computing, VOLUME: 1365 AIST
AUTHORS: Maravalhas, V; Marques, A; de Sousa, S; Monteiro, P; de Almeida, RS;
PUBLISHED: 2021, SOURCE: World Conference on Information Systems and Technologies, WorldCIST 2021 in Advances in Intelligent Systems and Computing, VOLUME: 1365 AIST
32
TITLE: Virtual Reality to Improve Postural Control in Patients with Schizophrenia: Study Protocol for a Single-Blind Parallel Group Randomised Controlled Trial
AUTHORS: Cunha, M; de Almeida, RS; Fernandes, Â; Marques, A;
PUBLISHED: 2021, SOURCE: World Conference on Information Systems and Technologies, WorldCIST 2021 in Advances in Intelligent Systems and Computing, VOLUME: 1368 AISC
AUTHORS: Cunha, M; de Almeida, RS; Fernandes, Â; Marques, A;
PUBLISHED: 2021, SOURCE: World Conference on Information Systems and Technologies, WorldCIST 2021 in Advances in Intelligent Systems and Computing, VOLUME: 1368 AISC
33
TITLE: Virtual and augmented reality in human resource management and development: A systematic literature review
AUTHORS: Ferreira, P; Meirinhos, V; Rodrigues, AC; Marques, A;
PUBLISHED: 2021, SOURCE: IBIMA Business Review, VOLUME: 2021
AUTHORS: Ferreira, P; Meirinhos, V; Rodrigues, AC; Marques, A;
PUBLISHED: 2021, SOURCE: IBIMA Business Review, VOLUME: 2021
34
TITLE: Virtual Reality in Social Skills Training for People With Schizophrenia
AUTHORS: Oliveira, Catarina; Faria, Sara; de Almeida, Raquel Simoes; Queiros, Cristina; Marques, Antonio;
PUBLISHED: 2021, SOURCE: TRANSLATIONAL ISSUES IN PSYCHOLOGICAL SCIENCE, VOLUME: 7, ISSUE: 3
AUTHORS: Oliveira, Catarina; Faria, Sara; de Almeida, Raquel Simoes; Queiros, Cristina; Marques, Antonio;
PUBLISHED: 2021, SOURCE: TRANSLATIONAL ISSUES IN PSYCHOLOGICAL SCIENCE, VOLUME: 7, ISSUE: 3
35
TITLE: The Influence of Brain Activity on the Interactive Process through Biofeedback Mechanisms in Virtual Reality Environments †
AUTHORS: Costa, R; Gomes, PV; Correia, A; Marques, A; Pereira, J;
PUBLISHED: 2021, SOURCE: Engineering Proceedings, VOLUME: 7, ISSUE: 1
AUTHORS: Costa, R; Gomes, PV; Correia, A; Marques, A; Pereira, J;
PUBLISHED: 2021, SOURCE: Engineering Proceedings, VOLUME: 7, ISSUE: 1
36
TITLE: The Effect of Music on Brain Activity an Emotional State †
AUTHORS: Cunha, J; Gomes, PV; Marques, A; Pereira, J;
PUBLISHED: 2021, SOURCE: Engineering Proceedings, VOLUME: 7, ISSUE: 1
AUTHORS: Cunha, J; Gomes, PV; Marques, A; Pereira, J;
PUBLISHED: 2021, SOURCE: Engineering Proceedings, VOLUME: 7, ISSUE: 1
37
TITLE: Emotional self-regulation, virtual reality and neurofeedback
AUTHORS: Pinheiro, Joana; de Almeida, Raquel Simoes; Marques, Antonio;
PUBLISHED: 2021, SOURCE: COMPUTERS IN HUMAN BEHAVIOR REPORTS, VOLUME: 4
AUTHORS: Pinheiro, Joana; de Almeida, Raquel Simoes; Marques, Antonio;
PUBLISHED: 2021, SOURCE: COMPUTERS IN HUMAN BEHAVIOR REPORTS, VOLUME: 4
38
TITLE: Mixed Reality in an Operating Room Using Hololens 2—The Use of the Remote Assistance from Manufacturers Techinicians during the Surgeries
AUTHORS: Rita Veloso; Renato Magalhães; António Marques; Paulo Gomes; Javier Pereira;
PUBLISHED: 2021, SOURCE: The 4th XoveTIC Conference
AUTHORS: Rita Veloso; Renato Magalhães; António Marques; Paulo Gomes; Javier Pereira;
PUBLISHED: 2021, SOURCE: The 4th XoveTIC Conference
39
TITLE: Gamification in Dementia and Mild Cognitive Impairment
AUTHORS: Vitor Simões-Silva; Susana Alexandra Mendonça Gregório; Tarcisio de Tarco Moura Luz; Ana Francisca Casinhas Coutinho Lapa; António Marques;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
AUTHORS: Vitor Simões-Silva; Susana Alexandra Mendonça Gregório; Tarcisio de Tarco Moura Luz; Ana Francisca Casinhas Coutinho Lapa; António Marques;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
40
TITLE: The Use of Gamification in Social Phobia
AUTHORS: Vitor Simões-Silva; Vanessa Maravalhas; Ana Rafaela Cunha; Maria Inês Soares; António Marques;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
AUTHORS: Vitor Simões-Silva; Vanessa Maravalhas; Ana Rafaela Cunha; Maria Inês Soares; António Marques;
PUBLISHED: 2021, SOURCE: Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification