51
TITLE: “Gamification for all”: Planning and designing a community-oriented gamification strategy
AUTHORS: Regalado, F; Silva, JH; Machado, S; Costa, LV; Veloso, A; Santos, C; Mealha, Ó;
PUBLISHED: 2021, SOURCE: 22nd International Conference on Intelligent Games and Simulation, GAME-ON 2021 in 22nd International Conference on Intelligent Games and Simulation, GAME-ON 2021
INDEXED IN: Scopus
IN MY: ORCID
52
TITLE: Out-of-plane testing of masonry infill walls made with lightweight concrete blocks
AUTHORS: Agante, M; Furtado, A; Rodrigues, H; Arêde, A; Fernandes, P; Varum, H ;
PUBLISHED: 2021, SOURCE: 8th International Conference on Computational Methods in Structural Dynamics and Earthquake Engineering, COMPDYN 2021 in COMPDYN Proceedings, VOLUME: 2021-June
INDEXED IN: Scopus Handle
53
TITLE: An Authoring Tool to Engage Younger Audiences in the Development of Nature Preservation Games: The G4N Toolkit to Game Design
AUTHORS: Beça, P; Aresta, M; Santos, R; Veloso, AI;
PUBLISHED: 2021, SOURCE: 10th International Conference on Games and Learning Alliance, GALA 2021 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 13134 LNCS
INDEXED IN: Scopus CrossRef: 2
IN MY: ORCID
54
TITLE: Gamifying Online News in a Senior Online Community: Insights from Designing and Assessing the Readers' Experience
AUTHORS: Regalado, F; Costa, LV; Martins, F; Veloso, AI;
PUBLISHED: 2021, SOURCE: SOCIAL SCIENCES-BASEL, VOLUME: 10, ISSUE: 12
INDEXED IN: WOS CrossRef: 5 Handle
IN MY: ORCID
55
TITLE: Design and Initial Evaluation of an Online Portal-Repository: The Case of Gamers4Nature Project
AUTHORS: Beca, P; Ribeiro, S; Santos, R; Aresta, M; Veloso, AI; Ortet, C;
PUBLISHED: 2021, SOURCE: 4th International Conference on Digital Design and Communication (Digicom) in ADVANCES IN DESIGN AND DIGITAL COMMUNICATION, DIGICOM 2020, VOLUME: 12
INDEXED IN: WOS CrossRef: 2
IN MY: ORCID
56
TITLE: Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project
AUTHORS: Pedro Beça; Sofia Ribeiro; Mónica Aresta; Rita Santos; Ana Isabel Veloso;
PUBLISHED: 2021, SOURCE: Springer Series in Design and Innovation - Perspectives on Design and Digital Communication II
INDEXED IN: CrossRef
IN MY: ORCID
57
TITLE: Older Adults “Jump” into coDesiging a Digital Game: A Field Study
AUTHORS: Liliana Vale Costa; Ana Isabel Veloso; Liliana Sousa; Michael Loizou; Sylvester Arnab;
PUBLISHED: 2021, SOURCE: Lecture Notes in Computer Science - Human Aspects of IT for the Aged Population. Technology Design and Acceptance
INDEXED IN: CrossRef: 1 Handle
IN MY: ORCID
58
TITLE: Online News and Gamification Habits in Late Adulthood: A Survey
AUTHORS: Francisco Regalado; Liliana Vale Costa; Ana Isabel Veloso;
PUBLISHED: 2021, SOURCE: Lecture Notes in Computer Science - Human Aspects of IT for the Aged Population. Technology Design and Acceptance
INDEXED IN: CrossRef: 2
IN MY: ORCID
59
TITLE: Fostering Senior Community-Based Cyclotourism Using Transmedia: A Proposal
AUTHORS: Cláudia Ortet; Ana Isabel Veloso; Liliana Vale Costa;
PUBLISHED: 2021, SOURCE: Lecture Notes in Computer Science - Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities
INDEXED IN: CrossRef: 2
IN MY: ORCID
60
TITLE: Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players
AUTHORS: Jesse Nery Filho; Ana Isabel Veloso;
PUBLISHED: 2021, SOURCE: Lecture Notes in Computer Science - Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities
INDEXED IN: CrossRef: 1
IN MY: ORCID
Page 6 of 15. Total results: 148.