81
TITLE: Feasibility analysis of an assessment model of knowledge acquisition in virtual environments: A case study using a three-dimensional atlas of anatomy
AUTHORS: dos Santos Nunes, EP; dos Santos Nunes, FL; Roque, LG;
PUBLISHED: 2013, SOURCE: 19th Americas Conference on Information Systems, AMCIS 2013 in 19th Americas Conference on Information Systems, AMCIS 2013 - Hyperconnected World: Anything, Anywhere, Anytime, VOLUME: 3
INDEXED IN: Scopus
IN MY: ORCID
82
TITLE: An author-centric approach to procedural content generation
AUTHORS: Craveirinha, R; Santos, L; Roque, L;
PUBLISHED: 2013, SOURCE: 10th International Conference on Advances in Computer Entertainment, ACE 2013 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 8253 LNCS
INDEXED IN: Scopus CrossRef: 1
IN MY: ORCID
83
TITLE: Assessing player motivations and expectations within a gameplay experience model proposal
AUTHORS: Almeida, S; Veloso, A; Roque, L; Mealha, O;
PUBLISHED: 2013, SOURCE: 10th International Conference on Advances in Computer Entertainment, ACE 2013 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 8253 LNCS
INDEXED IN: Scopus CrossRef
IN MY: ORCID
84
TITLE: The blindfold soundscape game: A case for participation-centered gameplay experience design and evaluation
AUTHORS: Pires, D; Furtado, B; Carrega, T; Reis, L; Pereira, LL; Craveirinha, R; Roque, L;
PUBLISHED: 2013, SOURCE: 8th Audio Mostly: A Conference on Interaction with Sound, AM 2013 in ACM International Conference Proceeding Series
INDEXED IN: Scopus
IN MY: ORCID
85
TITLE: Dynamic enhancement of videogame soundscapes
AUTHORS: Pires, D; Alves, V; Roque, L;
PUBLISHED: 2013, SOURCE: 8th Audio Mostly: A Conference on Interaction with Sound, AM 2013 in ACM International Conference Proceeding Series
INDEXED IN: Scopus CrossRef Handle
IN MY: ORCID
86
TITLE: Gameplay Experience Evaluation Centered on Participation: the Fátima Game Design Case. the fátima game design case
AUTHORS: Luís Lucas Pereira; Licinio Roque;
PUBLISHED: 2013, SOURCE: Conference on Human Factors in Computing Systems - Proceedings, VOLUME: 2013-April
INDEXED IN: Scopus CrossRef
IN MY: ORCID
87
TITLE: The blindfold soundscape game. a case for participation-centered gameplay experience design and evaluation
AUTHORS: Durval Pires; Bárbara Furtado; Tiago Carregã; Luís Reis; Luís Lucas Pereira; Rui Craveirinha; Licínio Roque;
PUBLISHED: 2013, SOURCE: Proceedings of the 8th Audio Mostly Conference on - AM '13
INDEXED IN: CrossRef
IN MY: ORCID
88
TITLE: Understanding the videogame medium through perspectives of participation
AUTHORS: Luís Lucas Pereira; Licínio Roque;
PUBLISHED: 2013, SOURCE: DiGRA 2013 - Proceedings of the 2013 DiGRA International Conference: DeFragging GameStudies
INDEXED IN: Scopus
IN MY: ORCID
89
TITLE: A video game level analysis model proposal  Full Text
AUTHORS: Almeida, S; Veloso, A ; Mealha, O ; Roque, L; Moura, A;
PUBLISHED: 2012, SOURCE: 2012 16th International Conference on Information Visualisation, IV 2012 in Proceedings of the International Conference on Information Visualisation
INDEXED IN: Scopus CrossRef: 1
IN MY: ORCID
90
TITLE: Towards a game experience design model centered on participation
AUTHORS: Luis Lucas Pereira; Licínio Roque;
PUBLISHED: 2012, SOURCE: Conference on Human Factors in Computing Systems - Proceedings, VOLUME: 2012-January
INDEXED IN: Scopus CrossRef
IN MY: ORCID
Page 9 of 12. Total results: 119.