The Educational Value of Digital Games: Possibilities and Limitations of the Use of Digital Games as Educational Tools (The Spore Case)

AuthID
P-009-NPG
2
Author(s)
Correia, AC
·
Document Type
Book Chapter
Year published
2011
Published
in Computer Games as Educational and Management Tools: Uses and Approaches
Pages: 86-102
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Publication Identifiers
SCOPUS: 2-s2.0-84898551192
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