Automatic Emotional Balancing in Game Design: Use of Emotional Response to Increase Player Immersion

AuthID
P-00S-H44
3
Author(s)
Dworak, W
·
Valente, J
2
Editor(s)
Marcus,A;Rosenzweig,E
Document Type
Proceedings Paper
Year published
2020
Published
in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), ISSN: 0302-9743
Volume: 12201 LNCS, Pages: 426-438
Conference
9Th International Conference on Design, User Experience, and Usability, Duxu 2020, Held as Part of the 22Nd International Conference on Human-Computer Interaction, Hcii 2020, Date: 19 July 2020 through 24 July 2020
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Publication Identifiers
SCOPUS: 2-s2.0-85088745446
Source Identifiers
ISSN: 0302-9743
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