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Vítor Júlio da Silva e Sá
AuthID:
R-000-HKM
Publications
Confirmed
To Validate
Document Source:
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Document Type:
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Proceedings Paper (16)
Book Chapter (6)
Article (3)
Editorial Material (1)
Year Start - End:
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Order:
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Results:
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Confirmed Publications: 26
1
TITLE:
Autonomous creative learning strategy directed to higher education students in health area
AUTHORS:
Paulo Veloso Gomes
; Joâo Donga; Sandra Ferreira; Renato Magalhâes;
Sá, Vítor J.
;
PUBLISHED:
2023
,
SOURCE:
Fostering Pedagogy Through Micro and Adaptive Learning in Higher Education: Trends, Tools, and Applications
INDEXED IN:
Scopus
CrossRef
IN MY:
ORCID
|
CIÊNCIAVITAE
2
TITLE:
PBL Applications in Teaching Topics related with “Data”
AUTHORS:
Berna Ulutas; Chis Timur; Ozten Chelai;
Sá, Vítor J.
; Hakan Yıldırım; Daniela Căprioară;
PUBLISHED:
2023
,
SOURCE:
Higher Education in a Digital Era through Project-based E-learning: Contributes of the RESTART4EDU Project
INDEXED IN:
CrossRef
:
1
IN MY:
ORCID
|
CIÊNCIAVITAE
3
TITLE:
Software requirements definition processes in gamification development for immersive environments
AUTHORS:
Gomes, PV
; Donga, J;
Sá, Vítor J.
;
PUBLISHED:
2022
,
SOURCE:
Research Anthology on Game Design, Development, Usage, and Social Impact
INDEXED IN:
Scopus
CrossRef
:
1
IN MY:
ORCID
|
CIÊNCIAVITAE
4
TITLE:
Study of Deepfakes in Cyberspace, Impact, and Consequences on the Social Environment [Estudo da Utilização de Deepfakes no Ciberespaço, Impacto e suas Consequências no Ambiente Social]
AUTHORS:
Manuel, GI;
Sá, Vítor J.
; Gomes, PV; Marques, A; Pereira, J;
PUBLISHED:
2022
,
SOURCE:
22nd Conference of the Portuguese Association of Information Systems, CAPSI 2022
in
Atas da Conferencia da Associacao Portuguesa de Sistemas de Informacao
INDEXED IN:
Scopus
IN MY:
ORCID
|
CIÊNCIAVITAE
5
TITLE:
Software Requirements Definition Processes in Gamification Development for Immersive Environments
AUTHORS:
Paulo Veloso Gomes
; João Donga;
Sá, Vítor J.
;
PUBLISHED:
2021
,
SOURCE:
Advances in Medical Technologies and Clinical Practice - Handbook of Research on Solving Modern Healthcare Challenges With Gamification
INDEXED IN:
CrossRef
:
1
IN MY:
ORCID
|
CIÊNCIAVITAE
6
TITLE:
Creating Emotions Through Digital Media Art. Building Empathy in Immersive Environments
AUTHORS:
Paulo Veloso Gomes
;
Sá, Vítor J.
;
António Marques
; João Donga; António Correia; Javier Pereira Loureiro;
PUBLISHED:
2020
,
SOURCE:
Advances in Media, Entertainment, and the Arts - Multidisciplinary Perspectives on New Media Art
INDEXED IN:
CrossRef
IN MY:
ORCID
|
CIÊNCIAVITAE
7
TITLE:
e-EMOTION CAPSULE. As artes digitais na criação de emoções
AUTHORS:
Paulo Veloso Gomes;
António Marques
; Javier Pereira; António Correia; João Donga;
Sá, Vítor J.
;
PUBLISHED:
2019
,
SOURCE:
Proceedings of the 9th International Conference on Digital and Interactive Arts
INDEXED IN:
CrossRef
:
3
IN MY:
ORCID
|
CIÊNCIAVITAE
8
TITLE:
E-EMOTION CAPSULE: As artes digitais na criação de emoções
AUTHORS:
Gomes, PV; Marques, A; Pereira, J; Correia, A; Donga, J;
Sá, Vítor J.
;
PUBLISHED:
2019
,
SOURCE:
9th International Conference on Digital and Interactive Arts: Digital Media Art Ecosystems, ARTECH 2019
in
ACM International Conference Proceeding Series
INDEXED IN:
Scopus
IN MY:
ORCID
|
CIÊNCIAVITAE
9
TITLE:
Preface
AUTHORS:
Aderito Fernandes Marcos
; Priscila Arantes;
Veiga, P.A.
; Cristina Sylla; Rachel Zuannon;
Sá, Vítor J.
; Joao Martinho Moura;
PUBLISHED:
2019
,
SOURCE:
ACM International Conference Proceeding Series
INDEXED IN:
Scopus
IN MY:
CIÊNCIAVITAE
10
TITLE:
Global perspectives on cybersecurity education
AUTHORS:
Parrish, A;
Santos, H
;
teresa susana mendes pereira
; Impagliazzo, J; Asghar, MR;
Sá, Vítor J.
; Raj, RK;
Jøsang, A
; Stavrou, E;
PUBLISHED:
2018
,
SOURCE:
23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2018
in
Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE
INDEXED IN:
Scopus
CrossRef
:
3
IN MY:
ORCID
|
CIÊNCIAVITAE
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