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Miguel Monteiro de Sousa Frade
AuthID:
R-002-2TE
Publications
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Proceedings Paper (5)
Article (2)
Year Start - End:
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2008
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Results:
10
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50
Confirmed Publications: 7
1
TITLE:
Aesthetic Terrain Programs database for creativity assessment
AUTHORS:
Frade, M
;
De Vega, FF
; Cotta, C;
PUBLISHED:
2012
,
SOURCE:
2012 IEEE International Conference on Computational Intelligence and Games, CIG 2012
in
2012 IEEE Conference on Computational Intelligence and Games, CIG 2012
INDEXED IN:
Scopus
CrossRef
IN MY:
ORCID
2
TITLE:
Automatic evolution of programs for procedural generation of terrains for video games. Accessibility and edge length constraints
Full Text
AUTHORS:
Miguel Frade
;
Francisco F Fernandez de Vega
; Carlos Cotta;
PUBLISHED:
2012
,
SOURCE:
SOFT COMPUTING,
VOLUME:
16,
ISSUE:
11
INDEXED IN:
Scopus
WOS
CrossRef
IN MY:
ORCID
3
TITLE:
Evolution of Artificial Terrains for Video Games Based on Accessibility
AUTHORS:
Miguel Frade
;
Francisco F Fernandez de Vega
; Carlos Cotta;
PUBLISHED:
2010
,
SOURCE:
European Conference on the Applications of Evolutionary Computation
in
APPLICATIONS OF EVOLUTIONARY COMPUTATION, PT I, PROCEEDINGS,
VOLUME:
6024,
ISSUE:
PART 1
INDEXED IN:
Scopus
WOS
IN MY:
ORCID
4
TITLE:
Evolution of Artificial Terrains for Video Games Based on Obstacles Edge Length
AUTHORS:
Miguel Frade
;
Fernandez de Vega, FF
; Carlos Cotta;
PUBLISHED:
2010
,
SOURCE:
2010 IEEE World Congress on Computational Intelligence
in
2010 IEEE CONGRESS ON EVOLUTIONARY COMPUTATION (CEC)
INDEXED IN:
Scopus
WOS
CrossRef
IN MY:
ORCID
5
TITLE:
Breeding terrains with genetic terrain programming: The evolution of terrain generators
Full Text
AUTHORS:
Frade, M
;
Fernandez De Vega, F
; Cotta, C;
PUBLISHED:
2009
,
SOURCE:
International Journal of Computer Games Technology,
VOLUME:
2009,
ISSUE:
1
INDEXED IN:
Scopus
CrossRef
IN MY:
ORCID
6
TITLE:
Genetic terrain programming an aesthetic approach to terrain generation
AUTHORS:
Frade, M
; De Vega, FF; Cotta, C;
PUBLISHED:
2008
,
SOURCE:
Computer Games and Allied Technology 08: Animation, Multimedia, IPTV and Edutainment, CGAT 08
in
Computer Games and Allied Technology 08, CGAT 08 - Animation, Multimedia, IPTV and Edutainment, Proceedings
INDEXED IN:
Scopus
IN MY:
ORCID
7
TITLE:
Modelling video games' landscapes by means of genetic terrain programming - A new approach for improving users' experience
AUTHORS:
Miguel Frade
;
Fernandez F de Vega
; Carlos Cotta;
PUBLISHED:
2008
,
SOURCE:
EvoWorkshops 2008
in
APPLICATIONS OF EVOLUTIONARY COMPUTING, PROCEEDINGS,
VOLUME:
4974
INDEXED IN:
Scopus
WOS
CrossRef
IN MY:
ORCID
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