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TITLE: How are the sense of presence and learning outcomes being investigated when using virtual reality? A 24 years systematic literature review  Full Text
AUTHORS: Krassmann, Aliane Loureiro; Melo, Miguel ; Pinto, Darque; Bruno Peixoto ; Bessa, Maximino ; Bercht, Magda;
PUBLISHED: 2023, SOURCE: INTERACTIVE LEARNING ENVIRONMENTS
INDEXED IN: Scopus WOS CrossRef: 3
IN MY: ORCID
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TITLE: What Is the Relationship between the Sense of Presence and Learning in Virtual Reality? A 24-Year Systematic Literature Review  Full Text
AUTHORS: Krassmann, Aliane Loureiro; Melo, Miguel ; Pinto, Darque; Bruno Peixoto ; Bessa, Maximino ; Bercht, Magda;
PUBLISHED: 2022, SOURCE: PRESENCE-VIRTUAL AND AUGMENTED REALITY, VOLUME: 28
INDEXED IN: Scopus WOS DBLP CrossRef: 10
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TITLE: Does gamification in virtual reality improve second language learning?
AUTHORS: Rafael Darque Pinto; Pedro Monteiro ; Miguel Melo ; Luciana Cabral; Maximino Bessa ;
PUBLISHED: 2021, SOURCE: International Conference on Graphics and Interaction, ICGI 2021, Porto, Portugal, November 4-5, 2021
INDEXED IN: Scopus DBLP CrossRef: 3