91
TÍTULO: Preface
AUTORES: de Carvalho, CV; Coelho, A ; Escudeiro, P;
PUBLICAÇÃO: 2017, FONTE: 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016 in Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, VOLUME: 176 LNICST
INDEXADO EM: Scopus
92
TÍTULO: Serious Games, Interaction and Simulation. 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers ... and Telecommunications Engineering)
AUTORES: Carlos Vaz de Carvalho; Paula Escudeiro; António Coelho ;
PUBLICAÇÃO: 2017, FONTE: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
INDEXADO EM: CrossRef: 3 Openlibrary
93
TÍTULO: Serious Games, Interaction and Simulation - 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers
AUTORES: Carlos Vaz de Carvalho; Paula Escudeiro; António Coelho ;
PUBLICAÇÃO: 2017, FONTE: SGAMES, VOLUME: 176
INDEXADO EM: DBLP
94
TÍTULO: Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour
AUTORES: Vanessa Cesario; Marko Radeta; Antonio Coelho ; Valentina Nisi;
PUBLICAÇÃO: 2017, FONTE: 16th IFIP TC 13 International Conference on Human-Computer Interaction (INTERACT) in HUMAN-COMPUTER INTERACTION - INTERACT 2017, PT IV, VOLUME: 10516
INDEXADO EM: Scopus WOS CrossRef: 3
95
TÍTULO: The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums
AUTORES: António Coelho ; Luís Miguel Costa;
PUBLICAÇÃO: 2017, FONTE: 3rd International Conference on Immersive Learning Research Network, iLRN 2017 in Immersive Learning Research Network - Third International Conference, iLRN 2017, Coimbra, Portugal, June 26-29, 2017, Proceedings, VOLUME: 725
INDEXADO EM: Scopus DBLP CrossRef: 3
96
TÍTULO: Using Choreographies to Support the Gamification Process on the Development of an Application to Reduce Electricity Costs
AUTORES: Cassola, F ; Iria, J ; Paredes, H ; Morgado, L ; Coelho, A ; Soares, F;
PUBLICAÇÃO: 2017, FONTE: 6th International Conference on Games and Learning Alliance, GALA 2017 in GAMES AND LEARNING ALLIANCE, GALA 2017, VOLUME: 10653
INDEXADO EM: Scopus WOS Handle
98
TÍTULO: Augmenting Physical Maps: an AR Platform for Geographical Information Visualization
AUTORES: Rui Nóbrega ; Jacob, J ; Rui Rodrigues ; António Coelho ; Augusto A de Sousa ;
PUBLICAÇÃO: 2016, FONTE: 37th Annual Conference on European Association for Computer Graphics, EUROGRAPHICS 2016 in Eurographics 2016 - Posters, Lisbon, Portugal, May 9-13, 2016.
INDEXADO EM: Scopus DBLP
99
TÍTULO: ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children
AUTORES: Vanessa Cesário; Valentina Nisi; António Coelho ;
PUBLICAÇÃO: 2016, FONTE: Serious Games, Interaction and Simulation - 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers, VOLUME: 176
INDEXADO EM: DBLP
100
TÍTULO: Editorial
AUTORES: Vaz de Carvalho, C; Escudeiro, P; Coelho, A ;
PUBLICAÇÃO: 2016, FONTE: 5th International Conference on Serious Games, Interaction, and Simulation, SGAMES 2015 in Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, VOLUME: 161
INDEXADO EM: Scopus CrossRef
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