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TÍTULO: Immersive Authoring of Virtual Reality Training
AUTORES: Cassola, F ; Pinto, M; Mendes, D ; Morgado, L ; Coelho, A ; Paredes, H ;
PUBLICAÇÃO: 2021, FONTE: 28th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) in 2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021)
INDEXADO EM: Scopus WOS DBLP CrossRef Handle
NO MEU: ORCID | DBLP
32
TÍTULO: Integration of CAD Models into Game Engines
AUTORES: Santos, B; Rodrigues, N ; Costa, P; Coelho, A ;
PUBLICAÇÃO: 2021, FONTE: 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) / 16th International Conference on Computer Graphics Theory and Applications (GRAPP) in GRAPP: PROCEEDINGS OF THE 16TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS - VOL. 1: GRAPP, VOLUME: 1
INDEXADO EM: Scopus WOS DBLP CrossRef: 5
NO MEU: ORCID | DBLP
35
TÍTULO: Visiting museums from the perspective of visually impaired visitors: Experiences and accessibility resources in portuguese museums
AUTORES: Vaz, R; Freitas, D; Coelho, A ;
PUBLICAÇÃO: 2021, FONTE: International Journal of the Inclusive Museum, VOLUME: 14, NÚMERO: 1
INDEXADO EM: Scopus CrossRef: 5
NO MEU: ORCID
36
TÍTULO: "INVASIVE PLANTS" - A SERIOUS GAME TO BRING AWARENESS ABOUT INVASIVE SPECIES
AUTORES: Santos, L; Reis, P; Costa, F; Esteves, M; Teixeira, R; Coelho, A ;
PUBLICAÇÃO: 2020, FONTE: 14th International Technology, Education and Development Conference (INTED) in 14TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2020)
INDEXADO EM: WOS CrossRef
NO MEU: ORCID
37
TÍTULO: A gamification platform to foster energy efficiency in office buildings  Full Text
AUTORES: Jose Iria ; Nuno Fonseca ; Fernando Cassola ; Antonio Barbosa ; Filipe Soares ; Antonio Coelho ; Aydogan Ozdemir;
PUBLICAÇÃO: 2020, FONTE: ENERGY AND BUILDINGS, VOLUME: 222
INDEXADO EM: Scopus WOS CrossRef: 24
NO MEU: ORCID
38
TÍTULO: An Interactive Application Framework for Natural Parks using Serious Location-based Games with Augmented Reality
AUTORES: Santos, L; Silva, N; Nobrega, R ; Almeida, R. ; Coelho, A ;
PUBLICAÇÃO: 2020, FONTE: 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) / 15th International Conference on Computer Vision Theory and Applications (VISAPP) in PROCEEDINGS OF THE 15TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL 1: GRAPP, VOLUME: 1
INDEXADO EM: Scopus WOS DBLP CrossRef: 7
NO MEU: ORCID | DBLP
39
TÍTULO: Authoring Game-Based Learning Activities that are Manageable by Teachers
AUTORES: Pedro Cardoso; Leonel Morgado ; Antonio Coelho ;
PUBLICAÇÃO: 2020, FONTE: ERCIM NEWS, VOLUME: 2020, NÚMERO: 120
INDEXADO EM: WOS DBLP
NO MEU: ORCID | DBLP
40
TÍTULO: Blind and visually impaired visitors’ experiences in museums: Increasing accessibility through assistive technologies
AUTORES: Vaz, R; Freitas, D; Coelho, A ;
PUBLICAÇÃO: 2020, FONTE: International Journal of the Inclusive Museum, VOLUME: 13, NÚMERO: 2
INDEXADO EM: Scopus CrossRef: 14
NO MEU: ORCID
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