41
TÍTULO: An Interactive Application Framework for Natural Parks using Serious Location-based Games with Augmented Reality
AUTORES: Santos, L; Silva, N; Nobrega, R ; Almeida, R. ; Coelho, A ;
PUBLICAÇÃO: 2020, FONTE: 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP) / 15th International Conference on Computer Vision Theory and Applications (VISAPP) in PROCEEDINGS OF THE 15TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL 1: GRAPP, VOLUME: 1
INDEXADO EM: Scopus WOS DBLP CrossRef: 7
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TÍTULO: Authoring Game-Based Learning Activities that are Manageable by Teachers
AUTORES: Pedro Cardoso; Leonel Morgado ; Antonio Coelho ;
PUBLICAÇÃO: 2020, FONTE: ERCIM NEWS, VOLUME: 2020, NÚMERO: 120
INDEXADO EM: WOS DBLP
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TÍTULO: Blind and visually impaired visitors’ experiences in museums: Increasing accessibility through assistive technologies
AUTORES: Vaz, R; Freitas, D; Coelho, A ;
PUBLICAÇÃO: 2020, FONTE: International Journal of the Inclusive Museum, VOLUME: 13, NÚMERO: 2
INDEXADO EM: Scopus CrossRef: 21
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TÍTULO: Drill-Down Dashboard for Chairing of Online Master Programs in Engineering
AUTORES: Anabela Costa e Silva; Leonel Morgado ; António Coelho ;
PUBLICAÇÃO: 2020, FONTE: 2nd International Conference on Technology and Innovation in Learning, Teaching and Education, TECH-EDU 2020 in Technology and Innovation in Learning, Teaching and Education - Second International Conference, TECH-EDU 2020, Vila Real, Portugal, December 2-4, 2020, Proceedings, 3, VOLUME: 1384
INDEXADO EM: Scopus DBLP CrossRef Handle
45
TÍTULO: Gamifying the Museological Experience PDF
AUTORES: António Coelho ; Maria van Zeller; Pedro Cardoso; Liliana Santos; Roberto Vaz; José Raimundo;
PUBLICAÇÃO: 2020, FONTE: 2020 XChange Reality!, XCR 2020 in XCR, VOLUME: 2618
INDEXADO EM: Scopus DBLP
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TÍTULO: Introduction to the Special Issue on Technology-Based Writing Instruction: A Collection of Effective Tools  Full Text
AUTORES: Teresa Limpo; Andreia Nunes; Antonio Coelho ;
PUBLICAÇÃO: 2020, FONTE: JOURNAL OF WRITING RESEARCH, VOLUME: 12, NÚMERO: 1
INDEXADO EM: Scopus WOS CrossRef: 7
NO MEU: ORCID
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TÍTULO: Perspectives of Visually Impaired Visitors on Museums: Towards an Integrative and Multisensory Framework to Enhance the Museum Experience
AUTORES: Roberto Vaz; Diamantino Freitas; António Coelho ;
PUBLICAÇÃO: 2020, FONTE: DSAI 2020: 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, Virtual Event, Portugal, December 2-4, 2020.
INDEXADO EM: DBLP CrossRef: 11
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TÍTULO: Procedural Modeling for Cultural Heritage
AUTORES: António Coelho ; Augusto Sousa; Fernando Nunes Ferreira;
PUBLICAÇÃO: 2020, FONTE: Visual Computing for Cultural Heritage
INDEXADO EM: Scopus DBLP CrossRef: 4
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TÍTULO: Serious Pervasive Games
AUTORES: António Coelho ; Rui Rodrigues ; Rui Nóbrega; Jacob, J ; Leonel Morgado ; Pedro Cardoso; van Zeller, Maria ; Liliana Santos; António Augusto de Sousa ;
PUBLICAÇÃO: 2020, FONTE: Frontiers Comput. Sci., VOLUME: 2
INDEXADO EM: DBLP CrossRef: 11 Handle
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TÍTULO: "This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals. Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals
AUTORES: Cesario, V; Coelho, A ; Nisi, V;
PUBLICAÇÃO: 2019, FONTE: 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) in CHI PLAY'19: EXTENDED ABSTRACTS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY
INDEXADO EM: Scopus WOS CrossRef: 6
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