51
TÍTULO: A Pedagogical Virtual Reality Serious Game Tool for the Development of Emotional Competencies to Nursing Students
AUTORES: Oliveira, I; Soares, F ; Carvalho, V; Macedo, AP; Pereira, R; Caine, J; Martins, S; Gomes, L; Oliveira, E;
PUBLICAÇÃO: 2021, FONTE: 9th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2021 in SeGAH 2021 - 2021 IEEE 9th International Conference on Serious Games and Applications for Health
INDEXADO EM: Scopus CrossRef: 2
52
TÍTULO: Virtual Interface With Kinect 3D Sensor for Interaction With Bedridden People: First Insights. First Insights
AUTORES: Carvalho, VH; Eusebio, J;
PUBLICAÇÃO: 2021, FONTE: INTERNATIONAL JOURNAL OF HEALTHCARE INFORMATION SYSTEMS AND INFORMATICS, VOLUME: 16, NÚMERO: 4
INDEXADO EM: Scopus WOS CrossRef
NO MEU: ORCID
53
TÍTULO: Cancer Detec-Lung Cancer Diagnosis Support System: First Insights
AUTORES: Faria, Nelson; Campelos, Sofia; Carvalho, Vitor;
PUBLICAÇÃO: 2021, FONTE: 13th International Conference on Bioinformatics Models, Methods and Algorithms (BIOINFORMATICS) held as part of 15th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC) in BIOINFORMATICS: PROCEEDINGS OF THE 15TH INTERNATIONAL JOINT CONFERENCE ON BIOMEDICAL ENGINEERING SYSTEMS AND TECHNOLOGIES - VOL 3: BIOINFORMATICS
INDEXADO EM: WOS CrossRef: 1
NO MEU: ORCID
54
TÍTULO: Development of tangible interfaces for cognitive development: MOBEYBOU. MOBEYBOU
AUTORES: Lopes, H; Carvalho, V; Sylla, C;
PUBLICAÇÃO: 2021, FONTE: Design, Applications, and Maintenance of Cyber-Physical Systems
INDEXADO EM: Scopus CrossRef
NO MEU: ORCID
55
TÍTULO: A Model Approach for an Automatic Clothing Combination System for Blind People
AUTORES: Daniel Rocha; Vítor Carvalho; Filomena Soares ; Eva Oliveira;
PUBLICAÇÃO: 2021, FONTE: Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, VOLUME: 366
INDEXADO EM: Scopus CrossRef: 2
56
TÍTULO: MOBEYBOU. Tangible Interfaces for Cognitive Development
AUTORES: Hugo Baptista Lopes; Vítor Carvalho; Cristina Sylla;
PUBLICAÇÃO: 2021, FONTE: Lecture Notes in Mechanical Engineering - Innovations in Mechatronics Engineering
INDEXADO EM: CrossRef
NO MEU: ORCID
57
TÍTULO: Physioland - A serious game for physical rehabilitation of patients with neurological diseases  Full Text
AUTORES: Martins, T; Carvalho, V; Soares, F ;
PUBLICAÇÃO: 2020, FONTE: ENTERTAINMENT COMPUTING, VOLUME: 34
INDEXADO EM: Scopus WOS CrossRef: 7
NO MEU: ORCID
58
TÍTULO: Didactic Toy for Children with Special Needs
AUTORES: Salgado, J; Soares, F ; Carvalho, V;
PUBLICAÇÃO: 2020, FONTE: 3rd European-Alliance-for-Innovation (EAI) International Conference on Technology, Innovation, Entrepreneurship and Education (TIE) in TECHNOLOGY, INNOVATION, ENTREPRENEURSHIP AND EDUCATION, VOLUME: 307
INDEXADO EM: Scopus WOS CrossRef
NO MEU: ORCID
59
TÍTULO: Design of a Smart Mechatronic System to Combine Garments for Blind People: First Insights
AUTORES: Rocha, D; Carvalho, V; Soares, F ; Oliveira, E;
PUBLICAÇÃO: 2020, FONTE: 6th EAI International Conference on IoT Technologies for HealthCare, HealthyIoT 2019 in Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, VOLUME: 314 LNICST
INDEXADO EM: Scopus CrossRef: 3
NO MEU: ORCID
60
TÍTULO: Development of a serious game to fight childhood obesity: "barty"
AUTORES: Goncalves, F; Carvalho, V; Demétrio Matos; Soares, F ;
PUBLICAÇÃO: 2020, FONTE: 11th IEEE Global Engineering Education Conference, EDUCON 2020 in IEEE Global Engineering Education Conference, EDUCON, VOLUME: 2020-April
INDEXADO EM: Scopus CrossRef: 2
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