11
TÍTULO: Understand the Importance of Garments’ Identification and Combination to Blind People
AUTORES: Rocha, D; Carvalho, V; Soares, F ; Oliveira, E; Leão, CP;
PUBLICAÇÃO: 2022, FONTE: 5th International Virtual Conference on Human Interaction and Emerging Technologies, IHIET 2021 and 6th International Conference on Human Interaction and Emerging Technologies: Future Systems, IHIET-FS 2021 in Lecture Notes in Networks and Systems, VOLUME: 319
INDEXADO EM: Scopus CrossRef: 1
12
TÍTULO: Virtual Reality Video Game for Depression Awareness
AUTORES: Morim, Francisco; Oliveira, Eva; Braga, Catia; Rodrigues, Nuno ;
PUBLICAÇÃO: 2022, FONTE: IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH) in 2022 IEEE 10TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH(SEGAH' 22)
INDEXADO EM: Scopus WOS CrossRef
13
TÍTULO: A Pedagogical Virtual Reality Serious Game Tool for the Development of Emotional Competencies to Nursing Students
AUTORES: Oliveira, I; Soares, F ; Carvalho, V; Macedo, AP; Pereira, R; Caine, J; Martins, S; Gomes, L; Oliveira, E;
PUBLICAÇÃO: 2021, FONTE: 9th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2021 in SeGAH 2021 - 2021 IEEE 9th International Conference on Serious Games and Applications for Health
INDEXADO EM: Scopus CrossRef: 2
14
TÍTULO: A Model Approach for an Automatic Clothing Combination System for Blind People
AUTORES: Daniel Rocha; Vítor Carvalho; Filomena Soares ; Eva Oliveira;
PUBLICAÇÃO: 2021, FONTE: Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, VOLUME: 366
INDEXADO EM: Scopus CrossRef: 2
15
TÍTULO: Design of a Smart Mechatronic System to Combine Garments for Blind People: First Insights
AUTORES: Rocha, D; Carvalho, V; Soares, F ; Oliveira, E;
PUBLICAÇÃO: 2020, FONTE: 6th EAI International Conference on IoT Technologies for HealthCare, HealthyIoT 2019 in Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, VOLUME: 314 LNICST
INDEXADO EM: Scopus CrossRef: 3
16
TÍTULO: A Virtual Reality Serious Game for Hand Rehabilitation Therapy
AUTORES: Pereira, MF; Prahm, C; Kolbenschlag, J; Oliveira, E; Rodrigues, NF;
PUBLICAÇÃO: 2020, FONTE: IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH) in 2020 IEEE 8TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH 20)
INDEXADO EM: WOS
17
TÍTULO: Extracting Clothing Features for Blind People Using Image Processing and Machine Learning Techniques: First Insights
AUTORES: Rocha, D; Carvalho, V; Soares, F ; Oliveira, E;
PUBLICAÇÃO: 2019, FONTE: Lecture Notes in Computational Vision and Biomechanics, VOLUME: 34
INDEXADO EM: Scopus CrossRef: 2
18
TÍTULO: Tag-IT: Embedding Audio in Objects and Surfaces
AUTORES: Cristina Sylla; Eva Oliveira;
PUBLICAÇÃO: 2016, FONTE: 9th Nordic Conference on Human-Computer Interaction (NordiCHI) in PROCEEDINGS OF THE NORDICHI '16: THE 9TH NORDIC CONFERENCE ON HUMAN-COMPUTER INTERACTION - GAME CHANGING DESIGN, VOLUME: 23-27-October-2016
INDEXADO EM: Scopus WOS
19
TÍTULO: t-stories: Improving and Expanding t-words
AUTORES: Joaquim Dantas; Cristina Sylla; Pedro Branco; Vitor Carvalho; Eva Oliveira;
PUBLICAÇÃO: 2015, FONTE: 12th Advances in Computer Entertainment Technology Conference (ACE) in 12TH ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE (ACE15), VOLUME: 16-19-November-2015
INDEXADO EM: Scopus WOS
20
TÍTULO: Record, Play, Go...
AUTORES: Cristina Sylla; Eva Oliveira; Joaquim Dantas; Vitor Carvalho; Pedro Branco;
PUBLICAÇÃO: 2015, FONTE: 12th Advances in Computer Entertainment Technology Conference (ACE) in 12TH ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE (ACE15), VOLUME: 16-19-November-2015
INDEXADO EM: Scopus WOS CrossRef
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