Ernesto Vilar Filgueiras
AuthID: R-001-H55
11
TÃTULO: Advanced User Experience Evaluations Using Biosensors in Virtual Environments
AUTORES: Francisco Rebelo; Elisângela Vilar; Ernesto Filgueiras; João Valente; Paulo Noriega;
PUBLICAÇÃO: 2022, FONTE: Handbook of Usability and User Experience
AUTORES: Francisco Rebelo; Elisângela Vilar; Ernesto Filgueiras; João Valente; Paulo Noriega;
PUBLICAÇÃO: 2022, FONTE: Handbook of Usability and User Experience
12
TÃTULO: Virtual Reality in Architecture and Design
AUTORES: Elisângela Vilar; Francisco Rebelo; Paulo Noriega; Ernesto Filgueiras; Emília Duarte;
PUBLICAÇÃO: 2022, FONTE: Virtual and Augmented Reality for Architecture and Design
AUTORES: Elisângela Vilar; Francisco Rebelo; Paulo Noriega; Ernesto Filgueiras; Emília Duarte;
PUBLICAÇÃO: 2022, FONTE: Virtual and Augmented Reality for Architecture and Design
13
TÃTULO: Virtual and Augmented Reality for Architecture and Design
AUTORES: Elisângela Vilar; Ernesto Filgueiras; Francisco Rebelo;
PUBLICAÇÃO: 2022
AUTORES: Elisângela Vilar; Ernesto Filgueiras; Francisco Rebelo;
PUBLICAÇÃO: 2022
14
TÃTULO: No-Places and Immersion in Open World Games: A Rock Star Case Study
AUTORES: Elias, H; Almeida, F; Filgueiras, E; Rodrigues, EPF; Alexandre, SC;
PUBLICAÇÃO: 2021, FONTE: 4th International Conference on Digital Design and Communication (Digicom) in ADVANCES IN DESIGN AND DIGITAL COMMUNICATION, DIGICOM 2020, VOLUME: 12
AUTORES: Elias, H; Almeida, F; Filgueiras, E; Rodrigues, EPF; Alexandre, SC;
PUBLICAÇÃO: 2021, FONTE: 4th International Conference on Digital Design and Communication (Digicom) in ADVANCES IN DESIGN AND DIGITAL COMMUNICATION, DIGICOM 2020, VOLUME: 12
15
TÃTULO: Behavioral Analysis of eSports Spectators: A Research Proposal
AUTORES: Rodrigues, Eulerson; Filgueiras, Ernesto; Valente, Joao;
PUBLICAÇÃO: 2021, FONTE: 10th International Conference on Design, User Experience, and Usability held as Part of the 23rd International Conference on Human-Computer Interaction (HCII) in DESIGN, USER EXPERIENCE, AND USABILITY: DESIGN FOR CONTEMPORARY TECHNOLOGICAL ENVIRONMENTS, DUXU 2021, PT III, VOLUME: 12781
AUTORES: Rodrigues, Eulerson; Filgueiras, Ernesto; Valente, Joao;
PUBLICAÇÃO: 2021, FONTE: 10th International Conference on Design, User Experience, and Usability held as Part of the 23rd International Conference on Human-Computer Interaction (HCII) in DESIGN, USER EXPERIENCE, AND USABILITY: DESIGN FOR CONTEMPORARY TECHNOLOGICAL ENVIRONMENTS, DUXU 2021, PT III, VOLUME: 12781
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TÃTULO: Ergonomics and Human Factors Research Challenges: The ErgoUX Lab Case Study
AUTORES: Francisco Rebelo; Paulo Noriega; Elisângela Vilar; Ernesto Filgueiras;
PUBLICAÇÃO: 2021, FONTE: Lecture Notes in Networks and Systems, VOLUME: 261
AUTORES: Francisco Rebelo; Paulo Noriega; Elisângela Vilar; Ernesto Filgueiras;
PUBLICAÇÃO: 2021, FONTE: Lecture Notes in Networks and Systems, VOLUME: 261
17
TÃTULO: Physical and Virtual Wind Tunnels: Automobile Design Approach
AUTORES: Ernesto Filgueiras; Daniel Bacelar Pereira;
PUBLICAÇÃO: 2021, FONTE: Lecture Notes in Networks and Systems - Advances in Ergonomics in Design
AUTORES: Ernesto Filgueiras; Daniel Bacelar Pereira;
PUBLICAÇÃO: 2021, FONTE: Lecture Notes in Networks and Systems - Advances in Ergonomics in Design
18
TÃTULO: Teenagers Postural Effects Through Videogames Therapeutic Approach
AUTORES: Filgueiras, E; Desouzart, G; Silva, A;
PUBLICAÇÃO: 2020, FONTE: 10th International Conference on Applied Human Factors and Ergonomics (AHFE) / International Conference on Ergonomics in Design in ADVANCES IN ERGONOMICS IN DESIGN, VOLUME: 955
AUTORES: Filgueiras, E; Desouzart, G; Silva, A;
PUBLICAÇÃO: 2020, FONTE: 10th International Conference on Applied Human Factors and Ergonomics (AHFE) / International Conference on Ergonomics in Design in ADVANCES IN ERGONOMICS IN DESIGN, VOLUME: 955
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TÃTULO: UX Criteria Risk in Digital Product Investment: Literature Review
AUTORES: Rios, L; Filgueiras, E; Millano Fernandes, F;
PUBLICAÇÃO: 2020, FONTE: 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 12201 LNCS
AUTORES: Rios, L; Filgueiras, E; Millano Fernandes, F;
PUBLICAÇÃO: 2020, FONTE: 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 12201 LNCS
20
TÃTULO: Automatic Emotional Balancing in Game Design: Use of Emotional Response to Increase Player Immersion
AUTORES: Dworak, W; Filgueiras, E; Valente, J;
PUBLICAÇÃO: 2020, FONTE: 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 12201 LNCS
AUTORES: Dworak, W; Filgueiras, E; Valente, J;
PUBLICAÇÃO: 2020, FONTE: 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 12201 LNCS