111
TÍTULO: Factors Influencing the Adoption of Video Games in Late Adulthood:. A Survey of Older Adult Gamers
AUTORES: Liliana Vale Costa; Ana Isabel Veloso;
PUBLICAÇÃO: 2016, FONTE: International Journal of Technology and Human Interaction, VOLUME: 12, NÚMERO: 1
INDEXADO EM: CrossRef: 4
NO MEU: ORCID
112
TÍTULO: DYNAMIC CHARACTERIZATION OF INFILL MANSORY WALLS: IN-SITU AMBIENT VIBRATION TESTS
AUTORES: Miguel Pinho ; Andre Furtado; Hugo Rodrigues; Antonio Arede ; Humberto Varum ;
PUBLICAÇÃO: 2016, FONTE: 5th International Conference on Integrity-Reliability-Failure (IRF) in IRF2016: 5TH INTERNATIONAL CONFERENCE INTEGRITY-RELIABILITY-FAILURE
INDEXADO EM: WOS
113
TÍTULO: "Let's build our family tree!": grandparents and grandchildren using tablets together
AUTORES: Ana Carla Amaro; Lidia Oliveira ; Ana Isabel Veloso;
PUBLICAÇÃO: 2016, FONTE: International Conference on ENTERprise Information Systems / International Conference on Project MANagement / International Conference on Health and Social Care Information Systems and Technologies (CENTERIS/ProjMAN/HCist) in INTERNATIONAL CONFERENCE ON ENTERPRISE INFORMATION SYSTEMS/INTERNATIONAL CONFERENCE ON PROJECT MANAGEMENT/INTERNATIONAL CONFERENCE ON HEALTH AND SOCIAL CARE INFORMATION SYSTEMS AND TECHNOLOGIES, CENTERIS/PROJMAN / HCIST 2016, VOLUME: 100
INDEXADO EM: Scopus WOS CrossRef
NO MEU: ORCID
114
TÍTULO: Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society
AUTORES: Veloso, AI; Costa, LV;
PUBLICAÇÃO: 2016, FONTE: 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing, TISHW 2016 in TISHW 2016 - 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing, Proceedings
INDEXADO EM: Scopus CrossRef
NO MEU: ORCID
115
TÍTULO: Social games and different generations: A heuristic evaluation of Candy Crush Saga
AUTORES: Amaro, AC; Veloso, AI; Oliveira, L ;
PUBLICAÇÃO: 2016, FONTE: 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing, TISHW 2016 in TISHW 2016 - 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing, Proceedings
INDEXADO EM: Scopus CrossRef
NO MEU: ORCID
116
TÍTULO: "Game-based psychotherapy" for active ageing: A game design proposal in non-game context
AUTORES: Costa, LV; Veloso, AI;
PUBLICAÇÃO: 2016, FONTE: 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing, TISHW 2016 in TISHW 2016 - 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing, Proceedings
INDEXADO EM: Scopus CrossRef
NO MEU: ORCID
117
TÍTULO: Conceptualization of PhysioFun game: A low-cost videogame for home-based stroke rehabilitation
AUTORES: Ribeiro, T; Veloso, AI; Costa, R;
PUBLICAÇÃO: 2016, FONTE: 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing, TISHW 2016 in TISHW 2016 - 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing, Proceedings
INDEXADO EM: Scopus CrossRef
NO MEU: ORCID
118
TÍTULO: The infilled RC structures performance in the 25th April, 2015 Gorkha Nepal earthquake: Observations and dynamic characterization tests
AUTORES: Varum, H ; Vila Pouca, N ; Furtado, A; Oliveira, J; Arêde, A ; Rodrigues, H;
PUBLICAÇÃO: 2016, FONTE: 16th International Brick and Block Masonry Conference, IBMAC 2016 in Brick and Block Masonry: Trends, Innovations and Challenges - Proceedings of the 16th International Brick and Block Masonry Conference, IBMAC 2016
INDEXADO EM: Scopus
119
TÍTULO: Social games and different generations: a heuristic evaluation of Candy Crush Saga
AUTORES: Ana Carla Amaro; Ana Isabel Veloso; Ldia Oliveira ;
PUBLICAÇÃO: 2016, FONTE: 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW) in PROCEEDINGS OF THE 2016 1ST INTERNATIONAL CONFERENCE ON TECHNOLOGY AND INNOVATION IN SPORTS, HEALTH AND WELLBEING (TISHW 2016)
INDEXADO EM: WOS
120
TÍTULO: "Game-based psychotherapy" for active ageing: A game design proposal in non-game context
AUTORES: Liliana Vale Costa; Ana Isabel Veloso;
PUBLICAÇÃO: 2016, FONTE: 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW) in PROCEEDINGS OF THE 2016 1ST INTERNATIONAL CONFERENCE ON TECHNOLOGY AND INNOVATION IN SPORTS, HEALTH AND WELLBEING (TISHW 2016)
INDEXADO EM: WOS
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