71
TÍTULO: GangKlang: facilitating a movement-oriented walking experience through sonic interaction
AUTORES: Hajinejad, N; Gruter, B; Roque, L; Bogutzky, S;
PUBLICAÇÃO: 2016, FONTE: Conference on Interaction with Sound in cooperation with ACM (Audio Mostly) in PROCEEDINGS OF AUDIO MOSTLY 2016 - A CONFERENCE ON INTERACTION WITH SOUND IN COOPERATION WITH ACM, VOLUME: 04-06-October-2016
INDEXADO EM: Scopus WOS
NO MEU: ORCID
72
TÍTULO: Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study
AUTORES: Rui Craveirinha; Licinio Roque;
PUBLICAÇÃO: 2016, FONTE: 13th International Conference on Advances in Computer Entertainment Technology (ACE) in 13TH INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY (ACE 2016), VOLUME: Part F125634
INDEXADO EM: Scopus WOS
NO MEU: ORCID
73
TÍTULO: Cow milking game: Evaluating a serious game for cognitive stimulation with an elderly population
AUTORES: Neto, HCS; Cerejeira, J; Leite, JB; Roque, L; Neto, DPC;
PUBLICAÇÃO: 2016, FONTE: International Symposium on Interactive Technology and Ageing Populations, ITAP 2016 in ACM International Conference Proceeding Series, VOLUME: Part F125221
INDEXADO EM: Scopus
NO MEU: ORCID
74
TÍTULO: GangKlang. facilitating a movement-oriented walking experience through sonic interaction
AUTORES: Nassrin Hajinejad; Barbara Grüter; Licínio Roque; Simon Bogutzky;
PUBLICAÇÃO: 2016, FONTE: Proceedings of the Audio Mostly 2016
INDEXADO EM: CrossRef: 9
NO MEU: ORCID
75
TÍTULO: Cow Milking Game. Evaluating a Serious Game for Cognitive Stimulation with an Elderly Population
AUTORES: Helio Silva S Neto; Durval César C Neto; Joilnen B Leite; Joaquim Cerejeira; Licinio Roque;
PUBLICAÇÃO: 2016, FONTE: Proceedings of the International Symposium on Interactive Technology and Ageing Populations
INDEXADO EM: CrossRef: 8
NO MEU: ORCID
76
TÍTULO: Exploring the Design-Space. The Authorial Game Evolution Tool Case-Study
AUTORES: Rui Craveirinha; Licinio Roque;
PUBLICAÇÃO: 2016, FONTE: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology
INDEXADO EM: CrossRef: 3
NO MEU: ORCID
77
TÍTULO: PsychoPhysioPipeline: A Processing and Analysis Pipeline for Psychophysiological Research
AUTORES: Simon Bogutzky; Phillip Marsch; Licínio Roque; Nassrin Hajinejad; Barbara Grüter;
PUBLICAÇÃO: 2016, FONTE: Journal of Open Source Software, VOLUME: 1, NÚMERO: 5
INDEXADO EM: CrossRef
NO MEU: ORCID
78
TÍTULO: An approach to assessment of knowledge acquisition by using three-dimensional virtual learning environment
AUTORES: Nunes, EPS; Nunes, FLS; Tori, R; Roque, LG;
PUBLICAÇÃO: 2015, FONTE: 44th Annual Frontiers in Education Conference, FIE 2014 in Proceedings - Frontiers in Education Conference, FIE, VOLUME: 2015-February, NÚMERO: February
INDEXADO EM: Scopus CrossRef: 2
NO MEU: ORCID
79
TÍTULO: The 'Malha' project: A game design proposal for multisensory stimulation environments
AUTORES: Castelhano, N; Roque, L;
PUBLICAÇÃO: 2015, FONTE: 10th Iberian Conference on Information Systems and Technologies, CISTI 2015 in 2015 10th Iberian Conference on Information Systems and Technologies, CISTI 2015
INDEXADO EM: Scopus CrossRef
NO MEU: ORCID
80
TÍTULO: Reflections on playfulness, imagination and creativity, their relations and open questions
AUTORES: Afonso, APV; Roque, L;
PUBLICAÇÃO: 2015, FONTE: 10th Iberian Conference on Information Systems and Technologies, CISTI 2015 in 2015 10th Iberian Conference on Information Systems and Technologies, CISTI 2015
INDEXADO EM: Scopus CrossRef
NO MEU: ORCID
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