81
TÍTULO: An author-centric approach to procedural content generation
AUTORES: Craveirinha, R; Santos, L; Roque, L;
PUBLICAÇÃO: 2013, FONTE: 10th International Conference on Advances in Computer Entertainment, ACE 2013 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 8253 LNCS
INDEXADO EM: Scopus CrossRef: 1
NO MEU: ORCID
82
TÍTULO: Assessing player motivations and expectations within a gameplay experience model proposal
AUTORES: Almeida, S; Veloso, A; Roque, L; Mealha, O;
PUBLICAÇÃO: 2013, FONTE: 10th International Conference on Advances in Computer Entertainment, ACE 2013 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 8253 LNCS
INDEXADO EM: Scopus CrossRef
NO MEU: ORCID
83
TÍTULO: The blindfold soundscape game: A case for participation-centered gameplay experience design and evaluation
AUTORES: Pires, D; Furtado, B; Carrega, T; Reis, L; Pereira, LL; Craveirinha, R; Roque, L;
PUBLICAÇÃO: 2013, FONTE: 8th Audio Mostly: A Conference on Interaction with Sound, AM 2013 in ACM International Conference Proceeding Series
INDEXADO EM: Scopus
NO MEU: ORCID
84
TÍTULO: Dynamic enhancement of videogame soundscapes
AUTORES: Pires, D; Alves, V; Roque, L;
PUBLICAÇÃO: 2013, FONTE: 8th Audio Mostly: A Conference on Interaction with Sound, AM 2013 in ACM International Conference Proceeding Series
INDEXADO EM: Scopus CrossRef Handle
NO MEU: ORCID
85
TÍTULO: Gameplay Experience Evaluation Centered on Participation: the Fátima Game Design Case. the fátima game design case
AUTORES: Luís Lucas Pereira; Licinio Roque;
PUBLICAÇÃO: 2013, FONTE: Conference on Human Factors in Computing Systems - Proceedings, VOLUME: 2013-April
INDEXADO EM: Scopus CrossRef
NO MEU: ORCID
86
TÍTULO: The blindfold soundscape game. a case for participation-centered gameplay experience design and evaluation
AUTORES: Durval Pires; Bárbara Furtado; Tiago Carregã; Luís Reis; Luís Lucas Pereira; Rui Craveirinha; Licínio Roque;
PUBLICAÇÃO: 2013, FONTE: Proceedings of the 8th Audio Mostly Conference on - AM '13
INDEXADO EM: CrossRef
NO MEU: ORCID
87
TÍTULO: Understanding the videogame medium through perspectives of participation
AUTORES: Luís Lucas Pereira; Licínio Roque;
PUBLICAÇÃO: 2013, FONTE: DiGRA 2013 - Proceedings of the 2013 DiGRA International Conference: DeFragging GameStudies
INDEXADO EM: Scopus
NO MEU: ORCID
88
TÍTULO: A video game level analysis model proposal  Full Text
AUTORES: Almeida, S; Veloso, A ; Mealha, O ; Roque, L; Moura, A;
PUBLICAÇÃO: 2012, FONTE: 2012 16th International Conference on Information Visualisation, IV 2012 in Proceedings of the International Conference on Information Visualisation
INDEXADO EM: Scopus CrossRef: 1
NO MEU: ORCID
89
TÍTULO: Towards a game experience design model centered on participation
AUTORES: Luis Lucas Pereira; Licínio Roque;
PUBLICAÇÃO: 2012, FONTE: Conference on Human Factors in Computing Systems - Proceedings, VOLUME: 2012-January
INDEXADO EM: Scopus CrossRef
NO MEU: ORCID
90
TÍTULO: A deck for sound design in games: Enhancements based on a design exercise
AUTORES: Alves, V ; Roque, L;
PUBLICAÇÃO: 2011, FONTE: 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011 in ACM International Conference Proceeding Series
INDEXADO EM: Scopus
NO MEU: ORCID
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