Block and Quadtree Based Simplification in Tiled Blocks Terrain Algorithms

AuthID
P-003-Q6Y
2
Author(s)
3
Editor(es)
Ranchordas, AK; Pereira, J; Richard, P
Tipo de Documento
Proceedings Paper
Year published
2009
Publicado
in GRAPP 2009: PROCEEDINGS OF THE FOURTH INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS
Páginas: 205-210 (6)
Conference
4Th International Conference on Computer Vision Theory and Applications4Th International Conference on Computer Graphics Theory and Applications, Date: FEB 05-08, 2009FEB 05-08, 2009, Location: Lisbon, PORTUGALLisbon, PORTUGAL, Patrocinadores: Inst Syst & Technologies Informat, Control & Commun, ACM SIGGRAPHACM SIGGRAPH, Eurog Assoc, Host: Inst Syst & Technol Informat, Control & Commun
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Publication Identifiers
SCOPUS: 2-s2.0-67650519162
Wos: WOS:000267137900030
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