The Educational Value of Digital Games: Possibilities and Limitations of the Use of Digital Games as Educational Tools (The Spore Case)

AuthID
P-009-NPG
2
Author(s)
Correia, AC
·
Tipo de Documento
Book Chapter
Year published
2011
Publicado
in Computer Games as Educational and Management Tools: Uses and Approaches
Páginas: 86-102
Indexing
Publication Identifiers
SCOPUS: 2-s2.0-84898551192
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