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Uso da Ferramenta Kahoot Transformando a Aula do Ensino Médio Em Um Game de Conhecimento
AuthID
P-00R-CFQ
2
Author(s)
Martins, E
·
Gouveia, L
Document Type
Proceedings Paper
Year published
2019
Published
in
Anais do XXV Workshop de Informática na Escola (WIE 2019)
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DOI
:
10.5753/cbie.wie.2019.207
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