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TÍTULO: A NEW GAME-BASED APPROACH FOR THE CREATIVE LEARNING OF PROGRAMMING IN THE DIGITAL MEDIA AREA
AUTORES: Coelho, A ; Reis, L; Monteiro, J;
PUBLICAÇÃO: 2019, FONTE: 11th International Conference on Education and New Learning Technologies (EDULEARN) in EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES
INDEXADO EM: WOS CrossRef
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TÍTULO: Age and level of education impact on expectancy and perceived similarity between virtual and real touristic environments
AUTORES: Mariana Magalhaes ; Miguel Melo ; Antonio Coelho ; Maximino Bessa ;
PUBLICAÇÃO: 2019, FONTE: International Conference on Graphics and Interaction (ICGI) in PROCEEDINGS OF THE 2019 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI 2019)
INDEXADO EM: Scopus WOS DBLP CrossRef: 2
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TÍTULO: Aspects for cultivating creative literacy through play: an analysis on primary literature review and preliminary laboratorial work  Full Text
AUTORES: José Raimundo; Universidade do Porto, ; Pedro Cardoso; Miguel Carvalhais; António Coelho ; Universidade do Porto, ; Universidade do Porto, ; Universidade do Porto, ;
PUBLICAÇÃO: 2019, FONTE: Revista Lusófona de Educação, NÚMERO: 46
INDEXADO EM: CrossRef
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TÍTULO: BULLY WHO? THEATRICAL PLAY AND VICARIOUS EXPERIENCES OF DOING AND ACTING WITH EMOTIONS
AUTORES: Jose Raimundo; Pedro Cardoso; Miguel Carvalhais; Antbnio Coelho ;
PUBLICAÇÃO: 2019, FONTE: 3rd International Conference on Design and Digital Communication (DIGICOM) in DIGICOM 2019 - 3RD INTERNATIONAL CONFERENCE ON DESIGN AND DIGITAL COMMUNICATION
INDEXADO EM: WOS
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TÍTULO: Designing of a mobile app for the development of pervasive games
AUTORES: Coelho, A ; Cardoso, P; Camilo, M; Sousa, A ;
PUBLICAÇÃO: 2019, FONTE: International Conference on Graphics and Interaction (ICGI) in PROCEEDINGS OF THE 2019 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI 2019)
INDEXADO EM: Scopus WOS DBLP CrossRef
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TÍTULO: Fall-Prevention Exergames Using Balance Board Systems
AUTORES: Miguel Brito; Rui Nóbrega ; Jacob, J ; Rui Rodrigues ; António Coelho ;
PUBLICAÇÃO: 2019, FONTE: 17th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2019 in Human-Computer Interaction - INTERACT 2019 - 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part II, VOLUME: 11747
INDEXADO EM: Scopus DBLP CrossRef
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TÍTULO: Immersive 360 degrees video user experience: impact of different variables in the sense of presence and cybersickness  Full Text
AUTORES: David Narciso ; Maximino Bessa ; Miguel Melo ; Antonio Coelho ; Jose Vasconcelos Raposo ;
PUBLICAÇÃO: 2019, FONTE: UNIVERSAL ACCESS IN THE INFORMATION SOCIETY, VOLUME: 18, NÚMERO: 1
INDEXADO EM: Scopus WOS DBLP CrossRef: 45
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TÍTULO: Knowledge Analysis Automatic Evaluation in Virtual Reality Immersive Experiences
AUTORES: Jose Vieira; Rui Nobrega ; Vasco Pereira; Antonio Coelho ; Alexandre Jacinto; Carla Morais ;
PUBLICAÇÃO: 2019, FONTE: International Conference on Graphics and Interaction (ICGI) in PROCEEDINGS OF THE 2019 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI 2019)
INDEXADO EM: Scopus WOS DBLP CrossRef: 1
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TÍTULO: Preserving story choreographies across multiple platforms: An approach to platform-independent reuse of characters' behaviors for games, simulations, animations and interactive videos. An approach to platform-independent reuse of characters' behaviors for games, simulations, animations and interactive videos
AUTORES: Demetrius Lacet; Filipe Penicheiro; Leonel Morgado ; António Coelho ;
PUBLICAÇÃO: 2019, FONTE: 9th International Conference on Digital and Interactive Arts: Digital Media Art Ecosystems, ARTECH 2019 in ARTECH 2019: 9th International Conference on Digital and Interactive Arts, Braga, Portugal, October 23-25, 2019
INDEXADO EM: Scopus DBLP CrossRef: 3 Handle
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