71
TÍTULO: Adaptivity and Safety in Location-Based Games
AUTORES: Jacob, J ; Rui Nobrega ; Antonio Coelho ; Rui Rodrigues ;
PUBLICAÇÃO: 2017, FONTE: 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) in 2017 9TH INTERNATIONAL CONFERENCE ON VIRTUAL WORLDS AND GAMES FOR SERIOUS APPLICATIONS (VS-GAMES)
INDEXADO EM: Scopus WOS DBLP CrossRef: 1
NO MEU: ORCID | DBLP
73
TÍTULO: Audio Guides and Human Tour Guides: Measuring Children's Engagement & Learning at a Museum Setting PDF
AUTORES: Vanessa Cesário; António Coelho ; Valentina Nisi;
PUBLICAÇÃO: 2017, FONTE: Proceedings of the Doctoral Consortium, Posters and Demos at CHItaly 2017 co-located with 12th Biannual Conference of the Italian SIGCHI Chapter (CHItaly 2017), Cagliari, Italy, September 18-20, 2017., VOLUME: 1910
INDEXADO EM: DBLP
NO MEU: ORCID | DBLP
74
TÍTULO: ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children
AUTORES: Vanessa Cesario; Valentina Nisi; Antonio Coelho ;
PUBLICAÇÃO: 2017, FONTE: 6th EAI International Conference on Serious Games, Interaction and Simulation (SGAMES) in SERIOUS GAMES, INTERACTION AND SIMULATION, VOLUME: 176
INDEXADO EM: Scopus WOS CrossRef: 1
NO MEU: ORCID
75
TÍTULO: Command and Control Systems for Search and Rescue Robots
AUTORES: Shashank Govindaraj; Pierre Letier; Keshav Chintamani; Jeremi Gancet; Mario Nunez Jimenez; Miguel Ángel Esbrí; Pawel Musialik; Janusz Bedkowski; Irune Badiola; Ricardo Gonçalves; António Coelho ; Daniel Serrano; Massimo Tosa; Thomas Pfister; Jose Manuel Sanchez;
PUBLICAÇÃO: 2017, FONTE: Search and Rescue Robotics - From Theory to Practice
INDEXADO EM: CrossRef: 2
NO MEU: ORCID
76
TÍTULO: Enhancing Museums' Experiences Through Games and Stories for Young Audiences
AUTORES: Vanessa Cesario; Antonio Coelho ; Valentina Nisi;
PUBLICAÇÃO: 2017, FONTE: 10th International Conference on Interactive Digital Storytelling (ICIDS) in INTERACTIVE STORYTELLING, ICIDS 2017, VOLUME: 10690
INDEXADO EM: Scopus WOS CrossRef: 3
NO MEU: ORCID
77
TÍTULO: Gamification at Scraim
AUTORES: Silva, D; Coelho, A ; Duarte, C; Henriques, PC;
PUBLICAÇÃO: 2017, FONTE: 6th EAI International Conference on Serious Games, Interaction and Simulation (SGAMES) in SERIOUS GAMES, INTERACTION AND SIMULATION, VOLUME: 176
INDEXADO EM: Scopus WOS DBLP CrossRef: 1
NO MEU: ORCID | DBLP
78
TÍTULO: GReSBAS project: A gamified approach to promote more energy efficient behaviours in buildings
AUTORES: Antonio Barbosa ; Jose Iria ; Fernando Cassola ; Antonio Coelho ; Joao Portela; Kucuk, U; Madureira, AG ; Zehir, MA; Ozdemir, A; Soares, FJ ;
PUBLICAÇÃO: 2017, FONTE: 10th International Conference on Electrical and Electronics Engineering (ELECO) in 2017 10TH INTERNATIONAL CONFERENCE ON ELECTRICAL AND ELECTRONICS ENGINEERING (ELECO), VOLUME: 2018-January
INDEXADO EM: Scopus WOS
NO MEU: ORCID
79
TÍTULO: ICARUS Training and Support System
AUTORES: Janusz Będkowski; Karol Majek; Michal Pełka; Andrzej Masłowski; Antonio Coelho ; Ricardo Goncalves; Ricardo Baptista ; Jose Manuel Sanchez;
PUBLICAÇÃO: 2017, FONTE: Search and Rescue Robotics - From Theory to Practice
INDEXADO EM: CrossRef: 1
NO MEU: ORCID
80
TÍTULO: Mobile Location-Based Augmented Reality Applications for Urban Tourism Storytelling
AUTORES: Rui Nobrega ; Jacob, J ; Antonio Coelho ; Jessika Weber; Joao Ribeiro; Soraia Ferreira;
PUBLICAÇÃO: 2017, FONTE: 24th Encontro Portugues de Computacao Grcfica e Interacao (EPCGI) in 2017 24 ENCONTRO PORTUGUES DE COMPUTACAO GRAFICA E INTERACAO (EPCGI), VOLUME: 2017-January
INDEXADO EM: Scopus WOS CrossRef: 37
NO MEU: ORCID
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