11
TÍTULO: A Gamified Educational Escape Rooms' Framework for Computer Programming Classes (Short Paper)
AUTORES: Ricardo Queirós ; Carla M A Pinto ; Mário Cruz; Daniela Mascarenhas;
PUBLICAÇÃO: 2023, FONTE: 4th International Computer Programming Education Conference, ICPEC 2023 in 4th International Computer Programming Education Conference, ICPEC 2023, June 26-28, 2023, Vila do Conde, Portugal, VOLUME: 112
INDEXADO EM: Scopus DBLP
NO MEU: DBLP
12
TÍTULO: Automated Assessment of Simple Web Applications (Short Paper)
AUTORES: Luís Maia Costa; José Paulo Leal ; Ricardo Queirós ;
PUBLICAÇÃO: 2023, FONTE: 4th International Computer Programming Education Conference, ICPEC 2023 in 4th International Computer Programming Education Conference, ICPEC 2023, June 26-28, 2023, Vila do Conde, Portugal, VOLUME: 112
INDEXADO EM: Scopus DBLP
NO MEU: DBLP
13
TÍTULO: Can a Content Management System Provide a Good User Experience to Teachers? (Short Paper)
AUTORES: Yannik Bauer; José Paulo Leal ; Ricardo Queirós ;
PUBLICAÇÃO: 2023, FONTE: 4th International Computer Programming Education Conference, ICPEC 2023 in 4th International Computer Programming Education Conference, ICPEC 2023, June 26-28, 2023, Vila do Conde, Portugal, VOLUME: 112
INDEXADO EM: Scopus DBLP
NO MEU: DBLP
14
TÍTULO: Creating a culture of innovation: The case of the pedagogical innovation center at the Polytechnic of Porto. The Case of the Pedagogical Innovation Center at the Polytechnic of Porto
AUTORES: Ricardo Alexandre Peixoto de Queiros ; Mário Cruz; Carla Pinto ; Daniela Mascarenhas;
PUBLICAÇÃO: 2023, FONTE: Fostering Pedagogy Through Micro and Adaptive Learning in Higher Education: Trends, Tools, and Applications
INDEXADO EM: Scopus CrossRef
NO MEU: ORCID
16
TÍTULO: Fostering pedagogy through micro and adaptive learning in higher education: Trends, tools, and applications. Trends, Tools, and Applications
AUTORES: Ricardo Queirós ; Mario Cruz; Carla Pinto ; Daniela Mascarenhas;
PUBLICAÇÃO: 2023, FONTE: Fostering Pedagogy Through Micro and Adaptive Learning in Higher Education: Trends, Tools, and Applications
INDEXADO EM: Scopus CrossRef: 1 Openlibrary
17
TÍTULO: GATUGU: Six Perspectives of Evaluation of Gamified Systems  Full Text
AUTORES: Swacha, Jakub; Queiros, Ricardo ; Paiva, Jose Carlos ;
PUBLICAÇÃO: 2023, FONTE: INFORMATION, VOLUME: 14, NÚMERO: 2
INDEXADO EM: Scopus WOS DBLP CrossRef: 5
NO MEU: ORCID | DBLP
18
TÍTULO: Integrating Gamified Educational Escape Rooms in Learning Management Systems (Short Paper)
AUTORES: Ricardo Queirós ; Carla M A Pinto ; Mário Cruz; Daniela Mascarenhas;
PUBLICAÇÃO: 2023, FONTE: 12th Symposium on Languages, Applications and Technologies, SLATE 2023 in 12th Symposium on Languages, Applications and Technologies, SLATE 2023, June 26-28, 2023, Vila do Conde, Portugal, VOLUME: 113
INDEXADO EM: Scopus DBLP
NO MEU: DBLP
19
TÍTULO: Sifu Reloaded: An Open-Source Gamified Web-Based CyberSecurity Awareness Platform (Short Paper)
AUTORES: José Carlos Paiva ; Ricardo Queirós ; Tiago Gasiba;
PUBLICAÇÃO: 2023, FONTE: 4th International Computer Programming Education Conference, ICPEC 2023 in 4th International Computer Programming Education Conference, ICPEC 2023, June 26-28, 2023, Vila do Conde, Portugal, VOLUME: 112
INDEXADO EM: Scopus DBLP
NO MEU: DBLP
20
TÍTULO: A primer on gamification standardization
AUTORES: de Queiros, RAP ; Pinto, M; Simões, A; Filipe, Portela ;
PUBLICAÇÃO: 2022, FONTE: Research Anthology on Game Design, Development, Usage, and Social Impact
INDEXADO EM: Scopus CrossRef
NO MEU: ORCID
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