21
TÍTULO: A primer on gamification standardization
AUTORES: de Queiros, RAP ; Pinto, M; Simões, A; Filipe, Portela ;
PUBLICAÇÃO: 2022, FONTE: Research Anthology on Game Design, Development, Usage, and Social Impact
INDEXADO EM: Scopus CrossRef
NO MEU: ORCID
22
TÍTULO: A Roadmap to Convert Educational Web Applications into LTI Tools
AUTORES: José Paulo Leal ; Ricardo Queirós ; Pedro Ferreirinha; Jakub Swacha;
PUBLICAÇÃO: 2022, FONTE: 3rd International Computer Programming Education Conference, ICPEC 2022 in Third International Computer Programming Education Conference, ICPEC 2022, June 2-3, 2022, Polytechnic Institute of Cávado and Ave (IPCA), Barcelos, Portugal., VOLUME: 102
INDEXADO EM: Scopus DBLP
NO MEU: ORCID | DBLP
23
TÍTULO: GAFRHE. A Gamification Framework for Healthcare
AUTORES: Ricardo Alexandre Peixoto de Queiros ;
PUBLICAÇÃO: 2022, FONTE: Exploring the Convergence of Computer and Medical Science Through Cloud Healthcare - Advances in Medical Technologies and Clinical Practice
INDEXADO EM: CrossRef
NO MEU: ORCID
24
TÍTULO: Generation of Document Type Exercises for Automated Assessment
AUTORES: José Paulo Leal ; Ricardo Queirós ; Marco Primo;
PUBLICAÇÃO: 2022, FONTE: 11th Symposium on Languages, Applications and Technologies, SLATE 2022 in 11th Symposium on Languages, Applications and Technologies, SLATE 2022, July 14-15, 2022, Universidade da Beira Interior, Covilhã, Portugal., VOLUME: 104
INDEXADO EM: Scopus DBLP
NO MEU: ORCID | DBLP
25
TÍTULO: Integration of a Learning Playground into a LMS
AUTORES: Ricardo Alexandre Peixoto de Queirós ;
PUBLICAÇÃO: 2022, FONTE: 27th ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2022 in ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8 - 13, 2022, Volume 2, VOLUME: 2
INDEXADO EM: Scopus DBLP CrossRef
NO MEU: ORCID | DBLP
26
TÍTULO: Integration of Computer Science Assessment into Learning Management Systems with JuezLTI
AUTORES: Juan V Carrillo; Alberto Sierra; José Paulo Leal ; Ricardo Queirós ; Salvador Pellicer; Marco Primo;
PUBLICAÇÃO: 2022, FONTE: 3rd International Computer Programming Education Conference, ICPEC 2022 in Third International Computer Programming Education Conference, ICPEC 2022, June 2-3, 2022, Polytechnic Institute of Cávado and Ave (IPCA), Barcelos, Portugal., VOLUME: 102
INDEXADO EM: Scopus DBLP
NO MEU: ORCID | DBLP
27
TÍTULO: Managing Gamified Programming Courses with the FGPE Platform  Full Text
AUTORES: Paiva, JC ; Queiros, R ; Leal, JP ; Swacha, J; Miernik, F;
PUBLICAÇÃO: 2022, FONTE: INFORMATION, VOLUME: 13, NÚMERO: 2
INDEXADO EM: Scopus WOS DBLP CrossRef: 13
NO MEU: ORCID | DBLP
28
TÍTULO: Poster: Students' Usability Evaluation of the FGPE Gamified Programming Learning Environment
AUTORES: Jakub Swacha; Filip Miernik; Marzena Sylwia Ignasiak; Raffaele Montella; Ciro Giuseppe De Vita; Gennaro Mellone; Ricardo Queirós ; José Carlos Paiva ; José Paulo Leal ; Sokol Kosta;
PUBLICAÇÃO: 2022, FONTE: Information Systems Development: Artificial Intelligence for Information Systems Development and Operations (ISD2022 Proceedings), Cluj-Napoca, Romania, 31 August - 2 September 2022.
INDEXADO EM: DBLP CrossRef
NO MEU: ORCID | DBLP
29
TÍTULO: ScraPE - An Automated Tool for Programming Exercises Scraping
AUTORES: Ricardo Queirós ;
PUBLICAÇÃO: 2022, FONTE: 11th Symposium on Languages, Applications and Technologies, SLATE 2022 in 11th Symposium on Languages, Applications and Technologies, SLATE 2022, July 14-15, 2022, Universidade da Beira Interior, Covilhã, Portugal., VOLUME: 104
INDEXADO EM: Scopus DBLP
NO MEU: ORCID | DBLP
30
TÍTULO: The Dangers of Gamification
AUTORES: Queiros, Ricardo ; Pinto, Mario;
PUBLICAÇÃO: 2022, FONTE: 2nd International Conference Advanced Research in Technologies, Information, Innovation and Sustainability ARTIIS in ADVANCED RESEARCH IN TECHNOLOGIES, INFORMATION, INNOVATION AND SUSTAINABILITY, ARTIIS 2022, PT I, VOLUME: 1675
INDEXADO EM: Scopus WOS CrossRef
NO MEU: ORCID
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