1
TÍTULO: Contextualizing deceit in videogames
AUTORES: Luis Duarte;
PUBLICAÇÃO: 2017, FONTE: ENTERTAINMENT COMPUTING, VOLUME: 23
INDEXADO EM: Scopus WOS
2
TÍTULO: Defining a design space for persuasive cooperative interactions in mobile exertion applications
AUTORES: Duarte, L; Ribeiro, P; Guerreiro, T; Carrico, L ;
PUBLICAÇÃO: 2014, FONTE: 20th International Conference on Collaboration and Technology, CRIWG 2014 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 8658 LNCS
INDEXADO EM: Scopus CrossRef
3
TÍTULO: A preliminary assessment of physical & virtual presence in exergames
AUTORES: Duarte, L; Ribeiro, P; Rodrigues, A; Guerreiro, T; Carriço, L;
PUBLICAÇÃO: 2014, FONTE: 28th International BCS Human Computer Interaction Conference: Sand, Sea and Sky - Holiday HCI, HCI 2014 in Proceedings of the 28th International BCS Human Computer Interaction Conference: Sand, Sea and Sky - Holiday HCI, HCI 2014
INDEXADO EM: Scopus
4
TÍTULO: DETACH: Authoring Digital Therapeutic Artefacts
AUTORES: Filipe Fernandes; Luis Duarte; Luis Carrico ;
PUBLICAÇÃO: 2013, FONTE: 7th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) in PROCEEDINGS OF THE 2013 7TH INTERNATIONAL CONFERENCE ON PERVASIVE COMPUTING TECHNOLOGIES FOR HEALTHCARE AND WORKSHOPS (PERVASIVEHEALTH 2013)
INDEXADO EM: Scopus WOS CrossRef
5
TÍTULO: Flow Specification Patterns of End-User Programmers: Lessons Learnt from a Health Mobile Application Authoring Environment Design
AUTORES: Filipe Fernandes; Luis Duarte; Luis Carrico ;
PUBLICAÇÃO: 2013, FONTE: 14th IFIP TC 13 INTERACT International Conference on Designing for Diversity in HUMAN-COMPUTER INTERACTION - INTERACT 2013, PT II, VOLUME: 8118, NÚMERO: PART 2
INDEXADO EM: Scopus WOS CrossRef
6
TÍTULO: In-Vivo Therapy Procedures: Design Process of a Geo-Referenced System
AUTORES: Luis Carrico ; Luis Duarte; Isabel Sa;
PUBLICAÇÃO: 2013, FONTE: 19th International Conference on Collaboration and Technology (CRIWG) in COLLABORATION AND TECHNOLOGY, CRIWG 2013, VOLUME: 8224
INDEXADO EM: Scopus WOS
7
TÍTULO: Persuasive elements in videogames: Effects on player performance and physiological state
AUTORES: Duarte, L; Carrico, L ;
PUBLICAÇÃO: 2013, FONTE: 10th International Conference on Advances in Computer Entertainment, ACE 2013 in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), VOLUME: 8253 LNCS
INDEXADO EM: Scopus CrossRef
8
TÍTULO: The Cake can be a Lie: Placebos as Persuasive Videogame Elements
AUTORES: Duarte, L; Carriço, L;
PUBLICAÇÃO: 2013, FONTE: 31st Annual CHI Conference on Human Factors in Computing Systems:, CHI EA 2013 in Conference on Human Factors in Computing Systems - Proceedings, VOLUME: 2013-April
INDEXADO EM: Scopus
9
TÍTULO: Privacy and Secrecy in Ubiquitous Text Messaging
AUTORES: Diogo Marques; Luis Duarte; Luis Carrico ;
PUBLICAÇÃO: 2012, FONTE: 14th ACM International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI) in MOBILEHCI '12: COMPANION PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON HUMAN COMPUTER INTERACTION WITH MOBILE DEVICES AND SERVICES
INDEXADO EM: Scopus WOS CrossRef
10
TÍTULO: Can you feel it? Sharing heart beats with Augmento
AUTORES: Duarte, L; Antunes, T; Carrico, L ;
PUBLICAÇÃO: 2012, FONTE: 3rd Augmented Human International Conference, AH'12 in ACM International Conference Proceeding Series
INDEXADO EM: Scopus
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