1
TÍTULO: A Controlled Virtual Reality Exposure Therapy Application for Smartphones
AUTORES: Teixeira, Joana; Patrao, Bruno; Menezes, Paulo;
PUBLICAÇÃO: 2022, FONTE: 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (GRAPP) in GRAPP: PROCEEDINGS OF THE 17TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS - VOL 1: GRAPP, VOLUME: 1
INDEXADO EM: Scopus WOS
2
TÍTULO: Understanding Art through Augmented Reality: Exploring Mobile Tools for Everyone's Use
AUTORES: Nogueira, MR; Menezes, P; Patrao, B;
PUBLICAÇÃO: 2021, FONTE: 9th International Conference on Information and Education Technology (ICIET) in 2021 9TH INTERNATIONAL CONFERENCE ON INFORMATION AND EDUCATION TECHNOLOGY (ICIET 2021)
INDEXADO EM: Scopus WOS
3
TÍTULO: The Importance of Eye-Tracking Analysis in Immersive Learning - A Low Cost Solution
AUTORES: Paulo Menezes; Jose Francisco; Bruno Patrao;
PUBLICAÇÃO: 2018, FONTE: 14th International Conference on Remote Engineering and Virtual Instrumentation (REV) in ONLINE ENGINEERING & INTERNET OF THINGS, VOLUME: 22
INDEXADO EM: Scopus WOS
4
TÍTULO: Large Scale Information Marker Coding for Augmented Reality using Graphic Code
AUTORES: Bruno Patrao; Leandro Cruz; Nuno Goncalves;
PUBLICAÇÃO: 2018, FONTE: 1st IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) in 2018 IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (AIVR)
INDEXADO EM: Scopus WOS
5
TÍTULO: Graphic Code: a New Machine Readable Approach
AUTORES: Leandro Cruz; Bruno Patrao; Nuno Goncalves;
PUBLICAÇÃO: 2018, FONTE: 1st IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) in 2018 IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (AIVR)
INDEXADO EM: Scopus WOS
6
TÍTULO: An Augmented Reality Application Using Graphic Code Markers
AUTORES: Bruno Patrao; Leandro Cruz; Nuno Goncalves;
PUBLICAÇÃO: 2018, FONTE: 1st IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) in 2018 IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (AIVR)
INDEXADO EM: Scopus WOS
7
TÍTULO: Virtual Reality as a Training Tool For Human Interactions
AUTORES: Fernando Pais; Bruno Patrao; Paulo Menezes;
PUBLICAÇÃO: 2017, FONTE: 4th Experiment@ International Conference (exp.at) in PROCEEDINGS OF 2017 4TH EXPERIMENT@INTERNATIONAL CONFERENCE (EXP.AT'17)
INDEXADO EM: WOS
8
TÍTULO: Puzzle Time - VR Runner
AUTORES: Nuno Gouveia; Bruno Patrao; Paulo Menezes;
PUBLICAÇÃO: 2017, FONTE: 4th Experiment@ International Conference (exp.at) in PROCEEDINGS OF 2017 4TH EXPERIMENT@INTERNATIONAL CONFERENCE (EXP.AT'17)
INDEXADO EM: WOS
9
TÍTULO: Exploring Avatar Interactions to Trigger Social Identity-Related Responses
AUTORES: Fernando Pais; Bruno Patrao; Paulo Menezes;
PUBLICAÇÃO: 2017, FONTE: 4th Experiment@ International Conference (exp.at) in PROCEEDINGS OF 2017 4TH EXPERIMENT@INTERNATIONAL CONFERENCE (EXP.AT'17)
INDEXADO EM: WOS
10
TÍTULO: Virtual Transportation for Immersive Systems
AUTORES: Bruno Patrao; Paulo Menezes;
PUBLICAÇÃO: 2017, FONTE: 4th Experiment@ International Conference (exp.at) in PROCEEDINGS OF 2017 4TH EXPERIMENT@INTERNATIONAL CONFERENCE (EXP.AT'17)
INDEXADO EM: WOS
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