1
TÍTULO: TECHNOLOGICAL PEDAGOGICAL CONTENT KNOWLEDGE AND STUDENT KNOWLEDGE: RETHINKING THE FRAMEWORK
AUTORES: Simone Maneira; Ana C R Martins;
PUBLICAÇÃO: 2016, FONTE: 9th Annual International Conference of Education, Research and Innovation (iCERi) in ICERI2016: 9TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION
INDEXADO EM: WOS
2
TÍTULO: STUDENT-CENTERED E-LEARNING: DESIGNING CURRICULAR UNITS IN HIGHER EDUCATION USING MULTIPLE INTELLIGENCES THEORY
AUTORES: Sandro Monteiro; Ana C R Martins; Jose Alberto Lencastre;
PUBLICAÇÃO: 2016, FONTE: 9th Annual International Conference of Education, Research and Innovation (iCERi) in ICERI2016: 9TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION
INDEXADO EM: WOS
3
TÍTULO: Developing a Prototype of an Oncobiology Serious Game for Medical Education
AUTORES: Ana C R Martins; Frederico G Freitas; Pedro R Goncalves; Rui Prada; Joana M P Desterro; Costa, L; Ines Crisostomo, MI;
PUBLICAÇÃO: 2013, FONTE: IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH) in 2013 IEEE 2ND INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH)
INDEXADO EM: Scopus WOS CrossRef
4
TÍTULO: DESIGN CHOICES IN THE DEVELOPMENT OF AN ONCOBIOLOGY SERIOUS GAME FOR MEDICAL EDUCATION
AUTORES: Martins, ACR; Freitas, FG; Goncalves, PR; Prada, R; Costa, L; Desterro, JMP; Crisostomo, MI;
PUBLICAÇÃO: 2013, FONTE: 5th International Conference on Education and New Learning Technologies (EDULEARN) in EDULEARN13: 5TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES
INDEXADO EM: WOS