1
TÍTULO: Analysis of Gamification Elements. A Case Study in a Computer Science Course
AUTORES: Miguel G Garcia Iruela; Manuel J Fonseca; Raquel H Hijon Neira; Teresa Chambel;
PUBLICAÇÃO: 2019, FONTE: 20th International Conference on Artificial Intelligence in Education (AIED) in ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2019, PT II, VOLUME: 11626
INDEXADO EM: Scopus WOS
2
TÍTULO: Merlin-know, an interactive virtual teacher for improving learning in Moodle
AUTORES: Raquel Hijon-Neira; Angel Velazquez-Iturbide; Celeste Pizarro-Romero; Luis Carrico;
PUBLICAÇÃO: 2014, FONTE: 2014 IEEE Frontiers in Education Conference (FIE) Proceedings
INDEXADO EM: CrossRef
3
TÍTULO: Merlin-Know, An Interactive Virtual Teacher for Improving Learning in Moodle
AUTORES: Raquel Hijon Neira; Angel Velazquez Iturbide; Celeste Pizarro Ronaero; Luis Carrico;
PUBLICAÇÃO: 2014, FONTE: IEEE Frontiers in Education Conference (FIE) in 2014 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE)
INDEXADO EM: WOS
4
TÍTULO: Serious Games for Motivating into Programming
AUTORES: Raquel Hijon Neira; Angel Velazquez Iturbide; Celeste Pizarro Romero; Luis Carrico;
PUBLICAÇÃO: 2014, FONTE: IEEE Frontiers in Education Conference (FIE) in 2014 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE)
INDEXADO EM: WOS
5
TÍTULO: Improving Students Learning Programming Skills with ProGames - Programming through Games System
AUTORES: Raquel Hijon Neira; Angel Velazquez Iturbide; Celeste Pizarro Romero; Luis Carrico;
PUBLICAÇÃO: 2013, FONTE: 14th IFIP TC 13 INTERACT International Conference on Designing for Diversity in HUMAN-COMPUTER INTERACTION - INTERACT 2013, PT IV, VOLUME: 8120
INDEXADO EM: WOS