11
TÍTULO: Guidelines for Combining Storytelling and Gamification: Which Features Would Teenagers Desire to Have a More Enjoyable Museum Experience?
AUTORES: Vanessa Cesario;
PUBLICAÇÃO: 2019, FONTE: CHI Conference on Human Factors in Computing Systems (CHI) in CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS
INDEXADO EM: WOS
12
TÍTULO: Word Association: Engagement of Teenagers in a Co-design Process
AUTORES: Vanessa Cesario; Antonio Coelho ; Valentina Nisi;
PUBLICAÇÃO: 2019, FONTE: 17th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT) in HUMAN-COMPUTER INTERACTION - INTERACT 2019, PT IV, VOLUME: 11749
INDEXADO EM: Scopus WOS CrossRef: 3
13
TÍTULO: "This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals. Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals
AUTORES: Cesario, V; Coelho, A ; Nisi, V;
PUBLICAÇÃO: 2019, FONTE: 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) in CHI PLAY'19: EXTENDED ABSTRACTS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY
INDEXADO EM: Scopus WOS CrossRef: 6
14
TÍTULO: Augmented Reality Museum's Gaming for Digital Natives: Haunted Encounters in the Carvalhal's Palace
AUTORES: Valentina Nisi; Vanessa Cesario; Nuno Nunes;
PUBLICAÇÃO: 2019, FONTE: 1st IFIP TC 14 Joint International Conference on 18th IFIP International Conference on Entertainment Computing (IFIP-ICEC) / 5th International Joint Conference on Serious Games (JCSG) in ENTERTAINMENT COMPUTING AND SERIOUS GAMES, ICEC-JCSG 2019, VOLUME: 11863
INDEXADO EM: Scopus WOS
15
TÍTULO: Memories of Carvalhal's Palace: Haunted Encounters, a Museum Experience to Engage Teenagers
AUTORES: Vanessa Cesario; Rui Trindade; Sandra Olim; Valentina Nisi;
PUBLICAÇÃO: 2019, FONTE: 17th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT) in HUMAN-COMPUTER INTERACTION - INTERACT 2019, PT IV, VOLUME: 11749
INDEXADO EM: WOS
16
TÍTULO: Towards Guidelines for Mental State Induction in First-Person Shooters
AUTORES: Tomas Alves; Sandra Gama; Francisco S Melo;
PUBLICAÇÃO: 2018, FONTE: 1st International Conference on Graphics and Interaction (ICGI) in 2018 1ST INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI 2018)
INDEXADO EM: WOS
17
TÍTULO: Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour
AUTORES: Vanessa Cesario; Marko Radeta; Antonio Coelho ; Valentina Nisi;
PUBLICAÇÃO: 2017, FONTE: 16th IFIP TC 13 International Conference on Human-Computer Interaction (INTERACT) in HUMAN-COMPUTER INTERACTION - INTERACT 2017, PT IV, VOLUME: 10516
INDEXADO EM: Scopus WOS CrossRef: 3
18
TÍTULO: Enhancing Museums' Experiences Through Games and Stories for Young Audiences
AUTORES: Vanessa Cesario; Antonio Coelho ; Valentina Nisi;
PUBLICAÇÃO: 2017, FONTE: 10th International Conference on Interactive Digital Storytelling (ICIDS) in INTERACTIVE STORYTELLING, ICIDS 2017, VOLUME: 10690
INDEXADO EM: Scopus WOS CrossRef: 3
19
TÍTULO: TécnicoVis-Visualization of patterns in educational data
AUTORES: Martins, T; Gonçalves, D; Gama, S;
PUBLICAÇÃO: 2017, FONTE: 24th Encontro Portugues de Computacao Grafica e Interacao, EPCGI 2017 in EPCGI 2017 - 24th Encontro Portugues de Computacao Grafica e Interacao, VOLUME: 2017-January
INDEXADO EM: Scopus
20
TÍTULO: TecnicoVis - Visualization of Patterns in Educational Data
AUTORES: Tiago Martins; Daniel Goncalves; Sandra Gama;
PUBLICAÇÃO: 2017, FONTE: 24th Encontro Portugues de Computacao Grcfica e Interacao (EPCGI) in 2017 24 ENCONTRO PORTUGUES DE COMPUTACAO GRAFICA E INTERACAO (EPCGI)
INDEXADO EM: WOS
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