Probing into the Usage of Task Fingerprinting in Web Games to Enhance Cognitive Personalization: A Pilot Gamified Experience with Neurodivergent Participants

AuthID
P-016-TYY
8
Author(s)
Paulino, D
·
Ferreira, J
·
Netto, A
·
Ribeiro, J
·
Guimaraes, D
·
Barroso, J
·
7
Editor(es)
Rodrigues,N;Badia,SBI;Vilaca,JL;Duque,D;Cameirao,MD;Dias,N;Oliveira,E
Tipo de Documento
Proceedings Paper
Year published
2024
Publicado
in 2024 IEEE 12TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH 2024 in IEEE International Conference on Serious Games and Applications for Health, ISSN: 2330-5649
Páginas: 1-8 (8)
Conference
Ieee 12Th International Conference on Serious Games and Applications for Health (Segah), Date: AUG 07-09, 2024, Location: Madeira, PORTUGAL
Indexing
Publication Identifiers
SCOPUS: 2-s2.0-85203839112
Unpaywall: 10.1109/segah61285.2024.10639597
Wos: WOS:001310032800047
Source Identifiers
ISSN: 2330-5649
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Info
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