The Biocybernetic Loop Engine: An Integrated Tool for Creating Physiologically Adaptive Videogames

AuthID
P-00N-0YM
1
Editor(es)
Holzinger A.da Silva H.P.Pope A.
Tipo de Documento
Proceedings Paper
Year published
2017
Publicado
in PhyCS 2017 - Proceedings of the 4th International Conference on Physiological Computing Systems
Páginas: 45-54
Conference
4Th International Conference on Physiological Computing Systems, Phycs 2017, Date: 27 July 2017 through 28 July 2017, Patrocinadores: Institute for Systems and Technologies of Information, Control and Communication (INSTICC)
Indexing
Publication Identifiers
SCOPUS: 2-s2.0-85029377201
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