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António Fernando Vasconcelos Cunha Castro Coelho
AuthID:
R-000-217
Publications
Confirmed
To Validate
Document Source:
All
Document Type:
All Document Types
Proceedings Paper (113)
Article (34)
Editorial Material (6)
Book Chapter (5)
Article in Press (4)
Proceedings (2)
Book (1)
Note (1)
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Confirmed Publications: 166
21
TITLE:
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training
AUTHORS:
Cassola, Fernando
;
Mendes, Daniel
; Pinto, Manuel;
Morgado, Leonel
; Costa, Sara; Anjos, Luis; Marques, David; Rosa, Filipe; Maia, Ana; Tavares, Helga;
Coelho, Antonio
;
Paredes, Hugo
;
PUBLISHED:
2022
,
SOURCE:
IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES,
VOLUME:
15,
ISSUE:
5
INDEXED IN:
Scopus
WOS
DBLP
CrossRef
:
13
Handle
IN MY:
ORCID
|
DBLP
|
CIÊNCIAVITAE
22
TITLE:
EDUCATIONAL ESCAPE ROOMS ACTIVITIES TO FACILITATE LEARNING STRATEGIES AND IMPROVE TEACHING, LEARNING, AND ASSESSMENT PROCESSES
AUTHORS:
Diana Sousa
;
António Coelho
;
Manuel Torres
;
PUBLISHED:
2022
,
SOURCE:
EDULEARN22 Proceedings
INDEXED IN:
CrossRef
Unpaywall
IN MY:
ORCID
|
CIÊNCIAVITAE
23
TITLE:
Enhancing the Blind and Partially Sighted Visitors' Experience in Museums Through Integrating Assistive Technologies, Multisensory and Interactive Approaches
AUTHORS:
Vaz, Roberto;
Freitas, Diamantino
;
Coelho, Antonio
;
PUBLISHED:
2022
,
SOURCE:
16th International Conference on UniversalAccess inHuman-Computer Interaction (UAHCI) Held as Part of the 24th International Conference on Human-Computer Interaction (HCII)
in
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: USER AND CONTEXT DIVERSITY, UAHCI 2022, PT II,
VOLUME:
13309
INDEXED IN:
Scopus
WOS
DBLP
CrossRef
:
3
IN MY:
ORCID
|
DBLP
|
CIÊNCIAVITAE
24
TITLE:
Game-Based Learning, Gamification in Education and Serious Games
AUTHORS:
de Carvalho, Carlos Vaz
;
Coelho, Antonio
;
PUBLISHED:
2022
,
SOURCE:
COMPUTERS,
VOLUME:
11,
ISSUE:
3
INDEXED IN:
Scopus
WOS
DBLP
CrossRef
:
21
IN MY:
ORCID
|
DBLP
|
CIÊNCIAVITAE
25
TITLE:
ProGenVR: Natural Interactions for Procedural Content Generation in VR
AUTHORS:
Bruno Carvalho;
Daniel Mendes
;
António Coelho
;
Rui Rodrigues
;
PUBLISHED:
2022
,
SOURCE:
ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30 - December 3, 2022.
INDEXED IN:
DBLP
IN MY:
ORCID
|
DBLP
|
CIÊNCIAVITAE
26
TITLE:
Recommendation Tool for Use of Immersive Learning Environments
AUTHORS:
Leonel Morgado
;
Manuel Torres
; Dennis Beck; Fernanda Torres;
Antonio Almeida
;
Ana Simões
;
Filpa Ramalho
;
António Coelho
;
PUBLISHED:
2022
,
SOURCE:
8th International Conference of the Immersive Learning Research Network, iLRN 2022, Vienna, Austria, May 30 - June 4, 2022
INDEXED IN:
Scopus
DBLP
CrossRef
:
4
Unpaywall
Handle
IN MY:
ORCID
|
DBLP
|
CIÊNCIAVITAE
27
TITLE:
The game pentade: A design model proposal for games for education. A Design Model Proposal for Games for Education
AUTHORS:
Raposo, L; Guerra, H;
Morais, C
;
Coelho, A
;
PUBLISHED:
2022
,
SOURCE:
Handbook of Research on the Influence and Effectiveness of Gamification in Education
INDEXED IN:
Scopus
CrossRef
Unpaywall
IN MY:
ORCID
|
CIÊNCIAVITAE
28
TITLE:
Using Virtual Choreographies to Identify Office Users' Behaviors to Target Behavior Change Based on Their Potential to Impact Energy Consumption
AUTHORS:
Cassola, Fernando
;
Morgado, Leonel
;
Coelho, Antonio
;
Paredes, Hugo
;
Barbosa, Antonio
; Tavares, Helga;
Soares, Filipe
;
PUBLISHED:
2022
,
SOURCE:
ENERGIES,
VOLUME:
15,
ISSUE:
12
INDEXED IN:
Scopus
WOS
CrossRef
:
2
Handle
IN MY:
ORCID
|
CIÊNCIAVITAE
29
TITLE:
Visitors come to experience science: towards a non-obtrusive evaluation method based on immersive virtual reality
AUTHORS:
Morais, C
;
Luciano Moreira
; Teixeira, A; Aguiar, T;
Coelho, A
; Pereira, V; Jacinto, A; Varzim, M; Paiva, JC;
Rosa, M
;
PUBLISHED:
2022
,
SOURCE:
JCOM-JOURNAL OF SCIENCE COMMUNICATION,
VOLUME:
21,
ISSUE:
1
INDEXED IN:
Scopus
WOS
CrossRef
:
2
Handle
IN MY:
ORCID
|
CIÊNCIAVITAE
30
TITLE:
A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality
AUTHORS:
Cassola, F
; Pinto, M;
Mendes, D
;
Morgado, L
;
Coelho, A
;
Paredes, H
;
PUBLISHED:
2021
,
SOURCE:
28th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
in
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021)
INDEXED IN:
Scopus
WOS
DBLP
CrossRef
:
16
Handle
IN MY:
ORCID
|
DBLP
|
CIÊNCIAVITAE
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