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TÍTULO: Enhancing the Blind and Partially Sighted Visitors' Experience in Museums Through Integrating Assistive Technologies, Multisensory and Interactive Approaches
AUTORES: Vaz, Roberto; Freitas, Diamantino; Coelho, Antonio ;
PUBLICAÇÃO: 2022, FONTE: 16th International Conference on UniversalAccess inHuman-Computer Interaction (UAHCI) Held as Part of the 24th International Conference on Human-Computer Interaction (HCII) in UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: USER AND CONTEXT DIVERSITY, UAHCI 2022, PT II, VOLUME: 13309
INDEXADO EM: Scopus WOS DBLP CrossRef: 3
NO MEU: ORCID | DBLP
22
TÍTULO: Game-Based Learning, Gamification in Education and Serious Games
AUTORES: de Carvalho, Carlos Vaz; Coelho, Antonio ;
PUBLICAÇÃO: 2022, FONTE: COMPUTERS, VOLUME: 11, NÚMERO: 3
INDEXADO EM: Scopus WOS DBLP CrossRef: 21
NO MEU: ORCID | DBLP
23
TÍTULO: ProGenVR: Natural Interactions for Procedural Content Generation in VR
AUTORES: Bruno Carvalho; Daniel Mendes ; António Coelho ; Rui Rodrigues ;
PUBLICAÇÃO: 2022, FONTE: ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30 - December 3, 2022.
INDEXADO EM: DBLP
NO MEU: ORCID | DBLP
24
TÍTULO: Recommendation Tool for Use of Immersive Learning Environments
AUTORES: Leonel Morgado ; Manuel Torres ; Dennis Beck; Fernanda Torres; Antonio Almeida ; Ana Simões ; Filpa Ramalho ; António Coelho ;
PUBLICAÇÃO: 2022, FONTE: 8th International Conference of the Immersive Learning Research Network, iLRN 2022, Vienna, Austria, May 30 - June 4, 2022
INDEXADO EM: Scopus DBLP CrossRef: 4 Unpaywall Handle
NO MEU: ORCID | DBLP
25
TÍTULO: The game pentade: A design model proposal for games for education. A Design Model Proposal for Games for Education
AUTORES: Raposo, L; Guerra, H; Morais, C ; Coelho, A ;
PUBLICAÇÃO: 2022, FONTE: Handbook of Research on the Influence and Effectiveness of Gamification in Education
INDEXADO EM: Scopus CrossRef Unpaywall
NO MEU: ORCID
27
TÍTULO: Visitors come to experience science: towards a non-obtrusive evaluation method based on immersive virtual reality
AUTORES: Morais, C ; Luciano Moreira ; Teixeira, A; Aguiar, T; Coelho, A ; Pereira, V; Jacinto, A; Varzim, M; Paiva, JC; Rosa, M;
PUBLICAÇÃO: 2022, FONTE: JCOM-JOURNAL OF SCIENCE COMMUNICATION, VOLUME: 21, NÚMERO: 1
INDEXADO EM: Scopus WOS CrossRef: 2 Handle
NO MEU: ORCID
28
TÍTULO: A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality
AUTORES: Cassola, F ; Pinto, M; Mendes, D ; Morgado, L ; Coelho, A ; Paredes, H ;
PUBLICAÇÃO: 2021, FONTE: 28th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) in 2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021)
INDEXADO EM: Scopus WOS DBLP CrossRef: 16 Handle
NO MEU: ORCID | DBLP
29
TÍTULO: An experience of using Kahoot! while going online
AUTORES: Cruz, Sofia; Urbano, Diana ; Coelho, Antonio ; Pego, Joao Pedro ;
PUBLICAÇÃO: 2021, FONTE: 4th International Conference of the Portuguese-Society-for-Engineering-Education (CISPEE) in 2021 4TH INTERNATIONAL CONFERENCE OF THE PORTUGUESE SOCIETY FOR ENGINEERING EDUCATION (CISPEE)
INDEXADO EM: Scopus WOS CrossRef
NO MEU: ORCID
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