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Vasco Alexandre da Silva Costa
AuthID:
R-00H-CF4
Publicações
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Proceedings Paper (9)
Article (1)
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Publicações Confirmadas: 10
1
TÃTULO:
Coherent Ray-Space Hierarchy Via Ray Hashing and Sorting
AUTORES:
Reis, NT;
Costa, VS
;
Pereira, JM
;
PUBLICAÇÃO:
2017
,
FONTE:
12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP)
in
PROCEEDINGS OF THE 12TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (VISIGRAPP 2017), VOL 1,
VOLUME:
1
INDEXADO EM:
Scopus
WOS
CrossRef
NO MEU:
ORCID
2
TÃTULO:
Non-Homogeneous Grids for CPU-GPU Ray Tracing
AUTORES:
Vasco Costa
;
Joao M Pereira
;
Joaquim A Jorge
;
PUBLICAÇÃO:
2016
,
FONTE:
23rd Portuguese Meeting on Computer Graphics and Interaction (EPCGI)
in
2016 23RD PORTUGUESE MEETING ON COMPUTER GRAPHICS AND INTERACTION (EPCGI)
INDEXADO EM:
Scopus
WOS
CrossRef
NO MEU:
ORCID
3
TÃTULO:
Accelerating Occlusion Rendering on a GPU via Ray Classification
AUTORES:
Vasco Costa
;
João Madeiras Pereira
;
Joaquim A Jorge
;
PUBLICAÇÃO:
2015
,
FONTE:
International Journal of Creative Interfaces and Computer Graphics,
VOLUME:
6,
NÚMERO:
2
INDEXADO EM:
CrossRef
NO MEU:
ORCID
4
TÃTULO:
Compressed grids for GPU Ray tracing of large models
AUTORES:
Costa, V
;
Pereira, JM
;
Jorge, JA
;
PUBLICAÇÃO:
2013
,
FONTE:
21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2013
in
21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2013 - Poster Proceedings
INDEXADO EM:
Scopus
NO MEU:
ORCID
5
TÃTULO:
Fast Compression of Meshes for GPU Ray-Tracing
AUTORES:
Vasco Costa
;
Joao M Pereira
;
Joaquim A Jorge
;
PUBLICAÇÃO:
2013
,
FONTE:
21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision
in
WSCG 2013, FULL PAPERS PROCEEDINGS
INDEXADO EM:
Scopus
WOS
NO MEU:
ORCID
6
TÃTULO:
Physics-based water interaction and shading: The SiViFlow algorithm
AUTORES:
Sena, D;
Pereira, J
;
Costa, V
;
PUBLICAÇÃO:
2013
,
FONTE:
21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2013
in
21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2013 - Communication Papers Proceedings
INDEXADO EM:
Scopus
NO MEU:
ORCID
7
TÃTULO:
Compact Rectilinear Grids for the Ray Tracing of Irregular Scenes
AUTORES:
Vasco Costa
;
Joao Madeiras Pereira
;
PUBLICAÇÃO:
2011
,
FONTE:
19th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision
in
WSCG 2011: FULL PAPERS PROCEEDINGS
INDEXADO EM:
Scopus
WOS
NO MEU:
ORCID
8
TÃTULO:
MULTI-LEVEL GRID STRATEGIES FOR RAY TRACING Improving Render Time Performance for Row Displacement Compressed Grids
AUTORES:
Vasco Costa
;
Joao Madeiras Pereira
;
PUBLICAÇÃO:
2010
,
FONTE:
5th International Conference on Computer Graphics Theory and Applications (GRAPP 2010)
in
GRAPP 2010: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS
INDEXADO EM:
Scopus
WOS
NO MEU:
ORCID
9
TÃTULO:
Multi-Level Hashed Grid Construction Methods
AUTORES:
Vasco Costa
;
Joao Pereira
;
Joaquim Jorge
;
PUBLICAÇÃO:
2010
,
FONTE:
18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision
in
WSCG 2010: COMMUNICATION PAPERS PROCEEDINGS
INDEXADO EM:
Scopus
WOS
NO MEU:
ORCID
10
TÃTULO:
Games of War and Peace: Large scale simulation over the Internet
AUTORES:
Batista, H;
Costa, V
;
Pereira, JM
;
PUBLICAÇÃO:
2001
,
FONTE:
7th International Conference on Virtual Systems and Multimedia, VSMM 2001
in
Proceedings - 7th International Conference on Virtual Systems and Multimedia, VSMM 2001
INDEXADO EM:
Scopus
CrossRef
NO MEU:
ORCID
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